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These are the speakers of QUO VADIS 2017

New speakers and sessions are being added constantly.
Join us at QUO VADIS 2017!

Lutz Anderie (Anderie Management)

Dr. Lutz Anderie is an internationally renowned expert within the games, media and entertainment industry. He has extensive work experience in business, sales and marketing management. Lutz was still a student when he founded his first start-up and during his further career he worked at Sony Playstation, Atari and Bandai Namco. Lutz has successfully managed the launch of more than 100 video games. He holds a university teaching position with SRH University Heidelberg and lectures in ‘Game Publishing’ and ‘Company Start-Up and Management’. He is the author of No 1 Amazon bestseller business book ‘Games Industry Management – Gründung, Strategie und Leadership’ published in August 2016

Thomas Arnold (Philosophisches Seminar Universität Heidelberg)

Born 1987 in Freiburg (Breisgau), I finished my PhD in 2015 under the supervision of Prof. Dr. Dr. h.c. Jens Halfwassen (Heidelberg) and Prof. Alexander Schnell (Paris, Sorbonne).I have taught several university courses and now hold the post of research associate at the philosophical seminar Heidelberg. My main field of research is phenomenology, the study of appearances (phenomena) and consciousness (subjectivity); I have worked on issues of space, perception, pictoriality and video games and have presented my ideas at the Universities of Cambridge, Oxford, Dublin and Parma among others. I have also worked in marketing research for the GIM institute (Gesellschaft für Innovative Marktforschung), supporting a value-change study. As time permits, I also still love to actually play video games too, alone or with friends – only...

Wright Bagwell (Outpost Games)

Wright is a designer and entrepreneur with a deep passion for building products that enable everyone’s skill and creativity to shine. He found his passion for game design and fascination with game platforms after getting hooked on the Quake mod scene, back in 1996. Since then, Wright has worked at Cavedog, Valve, EA, and Zynga. He was previously design director of Farmville 2 at Zynga, creative director of Dead Space 2 at EA, and led design teams on numerous James Bond titles at EA. As co-founder and CEO of Outpost Games, Wright has set out on a mission to turn every gamer into a performer, every game into a stage, and to fundamentally change how people perceive the games business.

Christina Barleben (Thoughtfish GmbH)

CEO, Creative Director Christina helped various companies in turbulent situations during her time as M&A, IPO lawyer. Her studies and jobs led her around the world: She moved from Shanghai to Bristol, from New York to Katmandu. She brought all these experiences and insights into different cultures back to Germany, where she started her second career as author & filmmaker. Then she met her true vocation: Games. Christina worked from 2009 freelance in media. She - inter alia - helped create a study course at the „ifs internationale Filmschule Köln“ called „Mobile Media“, where professionals could create extraordinary and unique apps including a monetisation strategy. She kept herself busy with alternative formats, created a serious games series for a governmental organisation to fight youth unemployment and she won the 1st place of the...

Thierry Baujard (peacefulfish)

Thierry is CEO of specialist finance company in Creative Industries with focus on film, Music and Video Game and President of Media Deals which is a pan European Investment network focussing in the Creative Industries. Before that, Thierry was CEO at CAnalWeb Deutschland and Head of Strategy and Studio Babelsberg in Potsdam. He also held various positions in film finance at Studio Canal and Arte in London and Los Angeles.

Filippo Beck Peccoz (FBPSound)

A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery&;s "The Exiled", Klonk Games&; "Shift...

Thomas Bedenk (

Thomas Bedenk is Freelance Creative Director / Consultant and Virtual Reality Consultant at Exozet Berlin GmbH. From 2009 until 2015 he was Creative Director, Managing Director and Co-Founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance interactive designer and developer for about 10 years and worked on special effects in the movie industry for a while. He started his love for games playing Pac-Man against his twin brother on the Atari 800XL and developed his first own games 1996. 

Bjoern Bergstein (Tivola Publishing)

Bjoern Bergstein is Head of Games at Tivola Publishing - a company founded in 1995 with great experience in developing entertaining and educational games for families.
Coming from a totally different background, Bjoern originally entered the games industry by studying Game Design and Game Production. By founding his own individual development Studio “Bubo Games”, he paved the way for his game “LabRATory” to not only get nominated as Best Casual Mobile Game 2013 in Germany, but also to win the Newcomer Award 2012!

At Tivola, he first took the position of a Product Manager, but then quickly immersed in the field of Business Development. Now, as Head of Games, he is responsible for all products and partners. 

Debbie Bestwick (Team 17)

Debbie Bestwick MBE, is CEO of award-winning veteran games developer and international games label, Team17. Debbie co-founded Team17 in 1990, Team17 is a leading international games label that hosts the Worms franchise, Yooka-Laylee, Way to the Woods, The Escapists, Overcooked and many more from amazing developers around the world. Since becoming CEO and completing a MBO in 2010, she has focused on establishing Team17 as a sustainable business which achieves year-on-year profitability and growth. As a result, Team17 last year raised funding via a minority shareholding with Leading Private Equity group LDC raising in excess of $20M USD, Team17 have very solid foundations and are able to share 26 years of knowledge and expertise with all games label partners and help them succeed in the very competitive market of today. Debbie Bestwick has recently received an MBE...

Anne Beuttenmüller (Niantic Inc.)

Anne Beuttenmüller joined Google 9 years ago. After more than 6 years working in Ad Sales, consulting for media, creative and performance agencies, she joined Google’s internal startup Niantic Labs. When 2015 Niantic Inc. became an independent company she decided to leave Google to join Niantic, Inc. and now she is responsible for product marketing across EMEA. Anne is a passionate Ingress and Pokémon GO Player, mother of two and lives with her husband in Hamburg, Germany.

Kai Bodensiek (Brehm & v. Moers)

Kai Bodensiek is a partner with the media law firm Brehm & v. Moers. Kai is experienced as a legal advisor for game publishers and developers, which includes the project funding, drafting and negotiating of development and licensing agreements. Among his clients are multinational corporations as well as local startup companies. Kai is also the in-house counsel of the German Game Developer Association GAME. In addition Kai is holding lectures on copyright and project management for game producers at Games Acadamy and for game designer at Media Design Hochschule and is a frequent speaker on games and media related conferences..

Ronny Burkersroda (Media Seasons - Kleinke & Burkersroda GbR)

  • 1996 - 2000: development and release of my first commercially published computer game
  • 1997: A level / Abitur
  • 1997 - 1998: military duty
  • 1998 - 2001: unfinished studies in Computer Science, University of Leipzig
  • 1999 - 2000: editor and graphics animator at Nordsachsen TV (regional broadcast station), Eilenburg & Delitzsch
  • 2000 - 2001: freelance developer for Silver Style Studio, Leipzig
  • 2001 - 2005: freelance graphics programmer for LightBrain GmbH, Hamburg
  • 2004 - now: Development Director at Media Seasons, Leipzig
  • 2007: Co-founding Media Seasons as company constituted under civil law, Leipzig

Track record (games):

  • 2000: Space in Motion: FutureTrade, Kelly Media
  • 2002: Winter Games / Winterspiele 2002,...

Stephen Caruana (Malta Video Game Studio Association)

Stephen Caruana is the founder and Managing Director of game development studio Pixie Software (

Being an active member of Malta´s development community since its recent beginning, Stephen has organised various events and workshops, providing an opportunity for game developers to get together and grow as a community. He is the president of the Malta Video Game Studio Association and the Coordinator of the IGDA Malta chapter.

Maximo Cavazzani (Etermax)

Maximo Cavazzani is the creator of Trivia Crack and CEO of Etermax. He has a degree in Software Engineering from the Buenos Aires Institute of Technology. In 2009, he founded Etermax; a software development company which currently specializes in social games. Its popular games include: Aworded Crack (most downloaded game of all time in Spain), WordCrack, Trivia Crack and Trivia Crack Kingdoms. Trivia Crack became the 5th most played game worldwide, with a fan base of over 200 million it was also at the top of rankings in the US, Turkey and over 35 other countries. In the past few years, Etermax established itself as the leading and fastest growing game development company in Latin America, with a team of over 250 employees. In Latin America, Maximo has emerged as a leader in the Mobile and Tech industries, topping the list of entrepreneurs in the ranking of...

Brian Chambers (Foundry 42 - Frankfurt)

Brian Chambers, Development Director of Foundry 42 Frankfurt, has been playing with Digital content for over 20 years. He got his feet wet straight out of Art School doing special effects for Film and TV. He later transitioned to the games industry where he’s held numerous roles such as Animation Director at Rockstar, and Global Art Director THQ. Born and raised in Los Angeles, he moved himself and family to Germany 4 years ago, and hasn’t looked back. He now runs a studio of 65 people in Frankfurt, solely focused on Star Citizen.

Don Daglow (4thRing LLC)

Don Daglow is a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world. His clients range from small mobile game startups to large international publishers. Don is the only games executive who has held leadership positions on every generation of video game consoles since the inception of the industry, and has worked on platforms from the Intellivision in 1980 up through mobile and online games today. He speaks extensively at conferences around the world on topics related to games, interactivity and entertainment. He is the founding President of the Academy of Interactive Arts & Sciences Foundation, the charitable arm of the Academy. He also serves as an Advisor at the Founders Space accelerator in San Francisco, as an Advisor to the International Center for the History of Electronic Games (part of...

Martin de Ronde (Force Field)

Martin started working in the games industry over 20 years ago as a PR manager and later as development manager in publishing. After this, he wanted to see what life was like on the other side of the game industry fence and founded his own development studio in 1998, which he sold to multimedia conglomerate Lost Boys a year later. Here, Martin became co-founder and managing director of Lost Boys games, the company’s newly set up games division. Lost Boys games went independent in 2001 and was renamed Guerrilla Games when sold to cross media company Media Republic in 2003. Guerrilla Games grew into one of Europe’s largest independent developers. Martin was commercial director, witnessing the birth of PlayStation 2 hit Killzone for Sony Computer Entertainment and PlayStation 2, PC and Xbox hit Shellshock: Nam 67 for Eidos. Just before the studio was sold to Sony...

Rahel Demant (VR First)

Rahel Demant, cofounder at VR First, at Crytek GmbH: After a double master's degree in Finance & Strategy at the University of St. Gallen in Switzerland and the SciencesPo Paris in France, Ms. Demant worked in Deloitte's Transaction Advisory division. After several stops abroad, Canada, the USA, and Costa Rica, returned to Germany, helped to found the VR First Initiative within Crytek. In her spare time, she founded Brush & Wine, an event agency in Frankfurt and is present in the startup scene of Frankfurt.

Bianca Dörr (Mimimi Productions)

I'm Lead Artist for Mimimi Productions since 2012. I coordinate the art team and also make textures for our game assets. I'm also responsible for the quality of the graphics.

Kate Edwards (International Game Developers Association (IGDA))

Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist. As Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on a variety of game franchises. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA...

Gregor Eigner (Mipumi Games)

Gregor Eigner is CEO and founder of Mipumi Games. In the last 8 years the company grew to 25+ employees. Mipumi latest projects have been Anno: Build an Empire for iOS and Android for Ubisoft Blue Byte, a technology partnership with Io-Interactive supporting the new HITMAN for PC, PS4 and X1 as well as Mipumis first original IP Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubisoft Mainz, former Related Designs on well-known titles such as Max Payne 2 and Anno 1404. Gregor teaches law and production for game developers in Austria and publicly speaks from time to time, e.g. Quo Vadis, BGF.

Bernhard Ewers (instance four)

Bernhard Ewers has been developing and supporting software, especially games on all platforms and systems, since the early days of the Commodore VC 20 and C64 home computers in the last millenium.

He is a highly experienced manager in the media and entertainment industry who is known for getting things done and having earned a reputation for making impossible projects work again. He loves to analyze process flow and adaption with realistic approaches and to develop new strategies in pragmatic ways.

Some stations:

  • Games industry "veteran" since 1989.
  • Experienced senior manager

Built up 4 own companies and one company as Managing Director. Lead several teams from 2 to 30 people in more than 20 game projectsSkilled in classic and modern approaches, worked with agile and SCRUM at several projects...

Lena Falkenhagen (

Lena Falkenhagen was born in Celle, Germany, in 1973. In real life, she did her masters in English and German literature in Hannover and has been working as a freelance novelist, editor, translator and tabletop RPG designer for over 20 years. From her four historical fiction novels, "Die Lichtermagd" has been awarded with the "Delia 2010". She has been writing fantasy as well, and, for Markus Heitz’ Justifiers novel series, Science Fiction. And even though her journey started in fantasy, Lena constantly oscillates between different worlds, formats and genres and feels at home in each of them. Even in her home of choice, Berlin.

From 2012 to 2016, Lena has been designing the world and stories of Drakensang Online, the Bigpoint narrative flagship, which won the Deutscher Entwicklerpreis for Best Browser Game 2015, designing...

Christian Fonnesbech (Solagern)

Christian Fonnesbech advises the game industry on project and company strategies, going-to-market, publishers and investment. He currently advises Nordisk Film Games on investments in game developers as well as strategy development and creative direction. He is working with a number of independent game developers and helping the Norwegian Film School to create a school for innovative narratives. Before becoming an advisor, Christian produced and directed 35+ game projects for advertising, learning and entertainment.

Leonard Frankel (ClanPlay)

Leonard is the CEO of ClanPlay, a messaging app for awesome gamers that synchronizes with the chat inside games to help players stay connected. Before establishing ClanPlay, Leonard served as the VP Biz Dev at Plarium, one of the leading mobile strategy game developers with more than 1,200 employees. He is a hobbyist game designer and critique, plays CCGs and MOBAs and practices yoga. He loves his family and in most days hummus too.

Oliver Franzke (Double Fine Productions)

Oliver is the lead programmer of Full Throttle Remastered, Day of the Tentacle Remastered and Broken Age. Prior to that, he made major contributions to other Double Fine titles like The Cave and Once Upon a Monster. During his career he has worked on tools, graphics and engine infrastructure. He has a masters degree in Computer Science from Dresden University of Technology.

Ina Göring (Medienboard Berlin-Brandenburg GmbH)

Ina Göring is working for Medienboard Berlin-Brandenburg – the media funding institution for Germany’s capital region. As a funding advisor for the programs Innovative Audiovisual Content (Games, VR, Interactive) and Media Development events (Games Week Berlin, conferences, etc.) she works with developers and event organisers. Prior to her current position she was part of the media team (film and games) of the ILB bank – the investment/business promotion bank of the federal state of Brandenburg – specializing in the fields of media financing, budgeting and funding. Having graduated as a film and television producer from the renowned film university in Potsdam-Babelsberg, she started her career working for television stations and production companies in Berlin and Chicago as production manager, producer and director for...

Dominik Gotojuch (Robot Gentleman)

Dominik originally intended to become an actor, but instead ended up studying software engineering. When he found himself at Lionhead Studios, it took him just two weeks to realise what he wanted to do for the rest of his life - develop games. Initially he had worked as gameplay and AI programmer on Fable III and Witcher 3, but after a few years Dominik decided to pursue something different. Thus, Robot Gentleman was founded. The studio has recently released its debut title - the dark comedy atomic adventure 60 Seconds!, which has been warmly received by players and has earned the IndieCade 2015 awards nomination.

Lukasz Hacura (Anshar Studios)

Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. He works in the video games industry since 2006. First as a video game programmer, in 2008 became a lead programmer and at the end of 2011 he was given a position of executive producer and head of studio at City Interactive Katowice where he worked till founding of Anshar Studios. He was a lecturer of “Video game programming” course at Polish–Japanese Institute of Information Technology in years 2010-2012, currently teaches that course at University of Economics in Katowice. He published a book “Code design and programming in video games” in 2011. Experienced project manager, finished an international postgraduate studies of “Project Management” at L Universite du Quebec and University of Economics in Katowice. He worked on 16...

Jon Hare (Tower Studios Ltd)

CAREER HISTORY • A founding father of the UK games industry, specialising in creative direction, games design, business development, licensing, public speaking & education. • One of the top games designers and consultants in Europe. Designed over 90 games in the last 30 years, generating well over $150,000,000 in revenue, including 10 games. • 30 years public speaking & promotional work across all media have established Jon as one of the best known public figures of UK gaming Worldwide. • 30 years of business ownership, IP licensing & contract negotiation representing developers, publishers & financial backers as well as own companies. A very well connected, top class IP licensor, negotiator & business builder. • Through association with BAFTA, UKIE, NESTA &...

Kristian Hedeholm (Tryhart)

Game development is my one passion and with seven years of experience I have a strong technical background with emphasis on artificial intelligence, procedural content generation, agile development, design patterns and OOP. I also have good experience with game development related topics like rapid prototyping, agile methodologies like SCRUM and the ability to adapt into new environments.

Diane Hunkeler (Wooga)

Diane is business analyst at Berlin based mobile games developer Wooga. Originally from Switzerland, she joined Wooga four years ago after some work experience abroad and graduating from the University of St. Gallen with a masters in Strategy and International Management. In her role, she works on cross-company projects together with the company’s founders, Jens Begemann and Philipp Moeser. Early 2016 she started thinking about how to improve inclusion and diversity at Wooga. Since then, she has developed an action plan that will be put into practice end of 2016. Get in touch with her to exchange thoughts on the topic. She is also always up for sharing recommendations of her favourite puzzle games and cheese.

Flurin Jenal (Struckd AG)

Flurin Jenal is the founder of Struckd AG, one of Switzerlands fastest growing gaming startups. After starting with game development 16 years ago Flurin studied Game Design at the Zürich University of the Arts 5 years long. Still being passionate about game creation he then jumped into the professional execution and had his biggest learnings once he had to make a living out of his passion. With an entrepreneural DNA he commited to create a solid business model without any side jobs necessary. After an incubation phase and freelancing in the small but therefore even more competitive Swiss gaming environment his co-founder and he came up with a simple but promising idea: If gaming is such a huge trend, why not making it even easier and more accessible for beginners to create their own games? The gaming platform and editor "Struckd"...

Sebastian Knopp (Sebastian Knopp Consulting)

Mobile Growth and Product Advisor (Independent) I help companies to successfully create and grow mobile apps and games. Among others I helped releasing their first mobile game. 

ADVISOR at Fluffy Fairy Games 
ADVISORY BOARD MEMBER (Co-Founder) at fluidmobile GmbH

2014 - 2016
FLAREGAMES GMBH (Head of Brand Management)

flaregames is a fast-growing mobile game publisher and developer. At flaregames I was building and leading the teams responsible for social media, re-engagement, PR, influencers, asset production/ optimization, app store optimization and brand management

2012 - 2014
XYOLOGIC GMBH/ (Chief Product Officer)


Kim Kulling (SLM-Solutions Group AG ( Lübeck ))

Short CV:

  • 2001 - 2007:   Intes GmbH, Stuttgart- SW-Developer for FE-Modeller
  • 2007 - 2016:   Drägerwerk, Luebeck - SW-Engineer for modern UI
  • 2017 - now :   SLM-Solutions, Luebeck -  Group

Kim Kulling works since 2003 as a professional software developer and tools developer for games as a hobbyist. Has a strong technical background in modern user interfaces for embbeded devices, FE-simulations, 3D-realtime-rendering for games and data-processing in various ways.

One of three creators of the Asset-Importer-Lib in 2006, which can be used to import most of the common model formats like Collada, Blender, obj and many others.

At the moment main maintainer of the Asset-Importer-Lib. Father of 2 children...

David Kuri (Three Eyed Games / Volkswagen AG)

Tech dude, game programmer, heavy metal musician. Started studying Computer Science in Magdeburg and working for Volkswagen in 2009. Got involved with Acagamics e.V. as Head of Industrial Relations. Spent some time at Piranha Bytes in Essen, developing global illumination solutions. As you read this, I`m probably thinking about Real-Time Ray Tracing, revolutionizing Volkswagen`s IT with the Virtual Engineering Lab, working on indie games for newly founded Three Eyed Games or shredding some new songs for my band Booze Control.

Michael Liebe (Booster Space)

Michael Liebe is CEO and founder of Booster Space and head of the International Games Week Berlin. Booster Space is a brand builder, event organizer and consultant for the games, online technology and “new media” industries: connecting business, technology and culture. Made with Love in Berlin. In the year of VR, 2016, we started developing our first own game: DuelVR – a Western themed multiplayer game designed especially for the HTC Vive interface. In November 16 the company produces the first VR NOW Tech Biz Art conference including high profile international speakers and an award show, hosted by the Virtual Reality association Berlin-Brandenbenburg. Michael is an advocate of crowdfunding and supports Kickstarter as Outreach Games in Europe since January ‘16.

Odile Limpach (Limpach Consulting / Cologne Game Lab, TH Köln)

Professor Odile Limpach teaches Economics and entrepreneurship at the Cologne Game Lab. She also works as Strategic Consultant for serious games and cross-media projects.
Between 2007 and 2014, she was the managing director at the German entertainment software studio Blue Byte. Before she was the managing director of Ubisoft GmbH. She graduated from business school in France and completed her MBA in the USA. Odile Limpach is also involved as a volunteer in the areas of vocational training and media development. Furthermore, she acts as an advisor (CCEF) for the French Ministry for International Business Development.

Falko Löffler (Freelance Writer)

Falko Löffler started writing interactive fiction on the C=64 and has a degree as Master of Arts in literature and media science. In 1996 he entered the games industry and became a freelance writer in 2003. He has written tons of text for games as a story designer, translator or editor for major publishers and small developers. Furthermore, he worked as a scriptwriter for a TV series and has published four novels, two non-fiction books and a story collection.

Pascal Luban (The Game Design Studio)

Pascal is a freelance creative director and game designer based in France.

Working as game designer since 1995, he has been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular, he was lead level designer on the ´versus´ multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory and creative director on Wanted – Weapons of Fate. 
Leveraging his design experience on consoles, Pascal works on mobile games (Wars & Battles, Hockey Legends, Tropical Wars).

His mobile game, The One Hope, published by Gmedia, received the Best In Gaming award at the 2009 Digital Media Awards of Dublin. 

Pascal is design consultant for the Kainuu Gaming Cluster in Finland and gives master classes in Europe.

Daniel Marx (Osmotic Studios)

Daniel is Co-Founder, Game Designer and Producer of Osmotic Studios, a small independent game development studio based in Hamburg.

Daniel started out working for Daedalic Entertainment for about 2.5 years before completing a master degree in Time-Based Media (Games) at the HAW Hamburg. At this so-called "Games Master" co-student Melanie Taylor created the prototype "GroundPlay", which was able to win the German Video Games Award for Best Newcomer Concept in 2013. Together with Michael, another Games Master student, they decided to found Osmotic Studios.

In 2017 the studio released their debut title "Orwell", a privacy invasion thriller, for which Daniel was responsible for game design and writing. To date Orwell has been nominated for "Excellence in Narrative" at the IGF Awards, "Games for Impact" at The Game Awards, as well as the Cultural...

Julian Mautner (stillalive studios GmbH)

  • Founder and Lead Developer of stillalive studios GmbH
  • Master Degree in Physics, quantum information theory 
  • Masterthesis on artificial intelligence
  • 10+ years of programming experience
  • Experienced Speaker: Siggraph Asia, Quo Vadis, ControlConf, Dreamhack, Universities, among others.
  • Part of “Google Summer of Code” 2008 in Game-Development for crystalspace engine3rd place 2011

Riana McKeith (Wooga)

Riana McKeith is art director at Berlin based mobile games developer Wooga. She heads the art team of Wooga’s internal Arcade Studio, that focuses on the development of mobile puzzle games. In her role she oversees the visual development of two projects and at the same time serves as art lead for FUTURAMA: Game of Drones, a match 4 puzzler that launched earlier in 2016 and tells an all new FUTURAMA story through animated comic strips. Riana also masters the fine art of baking, which adds a sweet extra to the joy of working in her team. Before joining Wooga in 2012 she worked as an artist at PopCap in her home town of Dublin, Ireland.

Hassan Mehdiasl (Sourena Game Studio - AllPays)

Hassan Mehdiasl is the founder and CEO of Sourena Game Studio in Tehran. A producer and publisher of computer games is also the founder of online payment system AllPays which connects overseas companies to Iran market and they can sell their digital goods and services to Iranian very easily. Sourena and Allpays are primarily working with International clients such Travian, Gamigo, GameGorge, Animoca brands and big payment companies like Xsolla, MOL, Primero pay etc...

Atul Mehra (Spearhead Games)


• Stories: The Path of Destinies - 2016

• ACE : Arena Cyber Evolution - 2014

• Tiny Brains - 2013

• Army of Two - Devil's Cartel - 2011

• Unannounced AAA IP - 2010

• PDLC Army of Two - The 40th Day - 2010

• Army of Two - The 40th Day - 2010

• Need For Speed - Undercover - 2009

• Skate 2 - 2009

• Need For Speed - Pro Street - 2008

• Skate - 2008

• Amy of Two - 2008

• FIFA - 2007

• World Cup - 2006

Specialties: Result oriented leader with emphasis on effective communication, efficient and symbiotic team work, prioritization, project management, strategic planning, forecasting and process improvement. Skilled in managing local and remote international teams, employee...

Fawzi Mesmar (King)

A passionate game designer with over 14 years of experience in the industry, He has worked on multiple platforms (PC, Xbox360, XBLA, GBA, Facebook, iOS and Android). During the course of his career Fawzi has shipped over 20 games, many of them went to become big successes worldwide in many game development companies such as King in Germany, enish Japan, Gameloft New Zealand, and Atlus to name a few. Recent releases include: Candy Crush Jelly Saga, Ice Age Adventures, My little pony Friendship is magic, Littlest Petshop and Persona 3 Social all multimillion player hits. Fawzi is also a competitive gamer, he was a WCG (world Cyber games) 3rd place national finalist in STARCRAFT 2010, and 5th place national finalist in Super Street Fighter 4 Arcade Edition in 2012.

Sebastian Mittag (Studio Fizbin GmbH)

At the age of 13, Sebastian created his first self-published magazine "the viking". He sold 22 copies, 3 of which were bought by his own grandmother. But his path to the media industry was predestinated in just a matter of time. It would be another 14 years until he would earn his B.A. in “media production” and his diploma in "interactive media conception" at the Institute of Animation, a sector of the well-known “Filmakademie Baden-Württemberg". In 2011, he co‐founded Studio Fizbin in Ludwigsburg and since then leads the interactive content development of the company as its Game Director. The award-winning point & click adventure game “The Inner World” was Sebastian’s diploma project and also his very first full scale videogame. Pitching new ideas, writing concepts and working as the creative lead on every major project at Fizbin is...

Eline Muijres (Dutch Game Garden)

Eline is Communications Manager at Dutch Game Garden, a game incubator and business center with 3 locations in the Netherlands. Eline has a background in PR, marketing, and production, previously at independent game studio Game Oven, known for Bounden and Fingle. With her experiences of the inner workings of a small game studio, she aims to spread knowledge about game business topics to indie developers. From her position at Dutch Game Garden, she supports and connects people by organizing various events, workshops, classes, and training sessions for game developers. 

Eline views games, or play in general, as an exciting form of art that is mostly unexplored, and loves to play alternative, experimental games. 

Maximilian Nemmert (Squad Loft)

Born in 1983, Max started playing computer games at the age of 5 and never stopped since. He got into programming (incl. first text-based adventures) at the age of 7. With 12 years, he joined the team developing the first homepages for companies like Deutsche Bank and Motorola.

His further professional life lead him from human resource management to the private equity industry to management consulting where he worked his way up from working student to shareholder of a small consultancy within 6 years.

Max entered the game industry by founding Squad Loft in 2013 because all that years, games and gaming remained his true passion.

Nico Nowarra (Experimental Game GmbH)

Nico Nowarra has been working for fifteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac” and participated in its conversion to audio book. He currently works as a lecturer in the subjects of storytelling, level and world design and as project manager at a number of universities in Berlin and Brandenburg. Nico Nowarra has extensive experience both in the conception of stories and the design of gameplay sequences.

Andrew Paradise (Skillz Inc.)

Andrew Paradise is the CEO and founder of Skillz, the worldwide leader in mobile eSports. Andrew is a serial entrepreneur with a successful track record. Prior to Skillz, Andrew founded AisleBuyer, which was sold to Intuit (NASDAQ: INTU) in April 2012 as well as Photrade, which was sold in 2009 to MPA Inc. He has also worked in venture capital and private equity investing for Fort Washington Capital Partners and The Watermill Group. Andrew learned to program at age seven by hacking a video game with a hex editor and later wrote his first game in Pascal. Andrew founded Skillz because he believes in making mobile games more fun for players while making game creation more lucrative for developers.

Alexander Pieper (Studio Fizbin)

Born in 1985, right after the videogame crash and in the beginning of a new golden age, he grew up with NES, SNES, Mega Drive and his first PC. In 1997 he read a BASIC-Book and programmed his first Text-Adventure for his brother’s birthday, „Survive Afternoon School“. As he dived further in programming and the architecture of videogames, he started studying Applied Computer Sciences in 2007. After a workshop with the „Filmakademie“, his decision was set. He wanted to make story-driven games for a living. Games, which should take the player to places they’ve never been before.

Alexander then founded Studio Fizbin together with Sebastian and Mareike and took over the role of the Technical Director in 2011 and began working on his biggest project till then, “The Inner World”. In 2013 “The Inner World” was released and found its way through the App-...

Johanna Pirker (Graz University of Technology)

Johanna Pirker is game developer, researcher, and educator, and an active and strong voice of the local indie developer community. She has long-lasting experience in evaluating, designing, and developing games and virtual realities and believes in them as tools to support learning, collaboration, and to solve real problems. In 2011/12 she started developing virtual worlds for physics education at Massachusetts Institute of Technology. Johanna has started in the industry as QA tester at EA and still consults studios in the field of games user research. At the moment she teaches game development at Graz University of Technology and researches games with focus on HCI, AI, UX, and VR technologies. She has authored and presented numerous publications. Currently working on the project

Christian Rauda (GRAEF Rechtsanwälte)

Dr. Christian Rauda, partner in the media law boutique GRAEF Rechtsanwälte (Hamburg/Berlin) specializes in the law of computer games and is an expert in this field. He is a certified specialist in copyright and media law, a certified specialist in intellectual property law and a certified specialist in information technology law. He is a prolific speaker and writer, author of more than a dozen law books, amongst them "Law of computer games". Christian lectures at Johannes-Gutenberg Universität Mainz, Hamburg Media School, HTW Hochschule für Technik und Wirtschaft (game design studies), University of Hamburg and Bucerius Law School. He focuses on legally advising the games industry in all areas of copyright, trademark, licensing, data protection law.

Thomas Reisenegger (ICO Partners)

Thomas Reisenegger works at the Brighton-based consulting and PR agency ICO Partners as a PR manager for games such as 'League of Legends', 'Smite', 'Paladins', 'Endless Space 2' and various indie titles like 'A Normal Lost Phone', 'Armello' and 'Blackwood Crossing'. Thomas also hosts regular PR workshops and talks at industry events. Before, he was a PR Manager at Austria's biggest App development agency, he worked 6 years as a Video Game Journalist.

Johannes Reithmann (Icebird Studios GmbH)

Creative Director Icebird Studios Jan 2015 - today; 

Gamedesign Consultant Aug 2014 - Dec 2014 Oct 2012 - Nov 2012;  

Game Designer Ubisoft (Mainz) Dec 2012 - Jul 2014; 

Game Design student Mediadesign Hochschule MDH Munich Oct 2009 - Jul 2012

Sebastian Risi (Center for Computer Games Research, IT University of Copenhagen)

Sebastian Risi is an Associate Professor at the IT University of Copenhagen where he is part of the Center for Computer Games Research and the Robotics, Evolution and Art Lab (REAL). His research interests include computational intelligence in games and procedural content generation. Risi completed his PhD in computer science from the University of Central Florida. Before starting his PhD he worked for Xaitment, an AI middleware company for games. He has won several best paper awards at GECCO, EvoMusArt, IJCNN, and the Continual Learning Workshop at NIPS for his work on adaptive systems, the HyperNEAT algorithm for evolving complex artificial neural networks, and music generation. He was a co-founder of FinchBeak, a company that focused on casual and educational social games enabled by AI technology and a...

Janosch Sadowski (Fluffy Fairy Games UG (haftungsbeschränkt))

Mobile games entrepreneur, pioneering new continuous value delivery methods for mobile platforms to create truly player-centric games.

Philomena Schwab (Stray Fawn Studio)

Philomena Schwab is a game designer from Zurich, Switzerland. Taking on different roles from programming to graphics to marketing she works with various indie teams. Recently she co-founded the game studio Stray Fawn Studio, which is currently developing the desktop games Niche - a genetics survival game and Nimbatus. Philomena recently wrote a master thesis about “Community building for indie game developers” and founded the indie collective Playful Oasis. As a chair member of the Swiss Game Developers association she helps her local game industry grow.

Florian Smolka (Mimimi Productions)

I'm Flo, Vfx/3D Artist at Mimimi Productions. While studying Game Design I took the opportunity to work on "daWindci". This is where I met most of the people I work with nowadays. The path from there on out was pretty straight forward. Got my Bachelors degree and started working full time at Mimimi where I've been involved in creating fantastic games since summer 2012. My scope of duties is rather diverse and includes all sorts of stuff between art and tech. But my true specialty lies in visual effects. Fire, smoke, magic, exploding laser sharks, you name it.

Daniel Stammler (Fluffy Fairy Games UG (haftungsbeschränkt))

Founder@Fluffy Fairy Games


IT Consultant@Stammler Consulting

Strategy Consultant@BMW



Studied Business Engineering and Management@Karlsruhe Institut of Technology (KIT)

David Stark (David Stark)

David started out making games by repurposing business software on his parents&; computer. After a degree in computer science from the University of Cambridge, he worked at a number of tech companies before striking out on his own as a freelancer, independent game developer, and open data enthusiast. He lives in Zurich with his partner and his two weird cats.

Mariusz Szypura (Telehorse)

Mariusz Szypura is the owner and CEO of a Warsaw-based independent game developing studio called Telehorse.  Szypura studied at Poznan University of Technology. He has worked for advertising agencies as a graphic designer and creative director. He has been in charge of hundreds of campaigns and projects. He has co-operated with major record labels and designed several album covers. One of them was Silver Rocket’s "Tesla", for which he won the Fryderyk Award. The list of album covers includes works for the Grammy winner Włodek Pawlik and many Polish bestsellers.  What is more, Mariusz is an experienced musician with more than a dozen records under his belt. He has also composed original scores for two movies and produced albums and songs for other artists. Mariusz Szypura has always been a huge fan of indie games. Telehorse, established in 2013,...

Mel Taylor (Osmotic Studios)

Melanie is lead artist and business manager at Osmotic Studios as well as one of the three co-founders. As a graphic designer and concept artist with a bachelor´s degree in communication design as well as a master´s degree in game design, she took part in realizing many interactive projects, such as illustrative flash websites and alternate reality games, before founding Osmotic Studios. She has many years of experience in advertising and corporate publishing agencies as well as publishing companies. Additionally, she has a background in advertising management.

Johan Toresson (Gameport)

Business Developer and somewhat responsible at the Gameport Incubator.

Founder of the Creative Coast Festival.

Member of the Board @ Game City (Blekinge/Skåne)

Member of the Board @ Forgotten Key

Quite shit at Overwatch

Kadri Ugand (GameFounders, the Global Gaming Accelerator)

Kadri Ugand is the Co-founder of GameFounders, the global gaming startup accelerator. GameFounders has built up a network of 200+ mentors, partners and friends from the game industry to help young studios grow. Over the past few years she has seen over 1000 gaming startups and invested in 70 teams from 26 countries so far. Regularly speaking at games conferences around the globe on strategies, investment and networking, she enjoys contributing to the growth of exceptional teams. Kadri is also one of the founders of the IGDA Estonia chapter and co-founder of Digix, the first digital creative media incubator in the Baltic states.

Florian Uhde (Volkswagen AG / Three-Eyed-Games)

Florian began his endeavor of software development in 2009 as integrated student at Volkswagen. Being quickly drawn into the orbit of Acagamics, the sickly-sweet fruits of Unity3D were discovered. In 2016, after long years of honing his game development skills, it is time to return to Volkswagen! Joining the newly founded Virtual Engineering lab the current vocation is the exploration of AR/VR, disrupting classical engineering processes with the Microsoft HoloLens, HTC Vive and other incredible devices.

Guy Ulmer (GameIS)

Guy Ulmer is a board member at GameIS, the Israeli game industry association. In the past few years he has been an advocate of the Israeli game industry: doing advisory work for different parties and performing industry analysis work. He is also a speaker at and organizer of multiple industry related events and conferences in Israel such as GameISConf, DLD, IndustryCon, IconTLV and others.

Guy is carrying a B.Sc diploma in Computer Science and MBA in marketing and entrepreneurship from HUJI. His marketing seminar work on the correlation between games reviews and sales received a faculty honorary award.

Currently employed as verification CAE at Cadence Design Systems, Guy sits at the borderline between the hardware and software world and has extensive knowledge on both.

Mark Val (PlayFab & ARX)

I ran multimillion user online projects. Entrepreneur, award-winning developer with 18 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries I built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of our global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette and others. Clients include Mentos, Air Canada, Cadillac, L’Oréal Maybeline, Rogers and more than 40 others. During those years I worked in Zurich, London, Boston, Vancouver, Montreal, Samoa, Singapore and now Berlin. I am currently Founder of ARX where are augmenting collaboration by using Realtime Augmented Reality and AI.

ARX is a new kind of collaborative platform where teams interact with Holograms & Artificial...

André van Aaken (Yantami)

André van Aaken is owner of Yantami, a consulting agency focused on Community Management, Social Media Management, Consulting and Coaching. He made his first Community Management steps 1996 with CompuServe and is experienced as well in game monetization, sales and marketing. He is in the gaming industry since 2008.

Lies van Roessel (Alexander von Humboldt Institute for Internet and Society)

Lies van Roessel studied Communication Studies and New Media Studies at Utrecht University (NL), with a specialization in Game Studies, for which she took courses at the IT University of Copenhagen. In 2008 she graduated with a master’s thesis on Computer Game Literacy. From 2008 till 2013, Lies worked as a teacher and researcher at HKU University of the Arts Utrecht at the school of Games & Interaction. Here she did research into applied (serious) games and their development processes. One of her focus areas was how to design and develop games for health care. From 2014 on, Lies conducted a study on innovation and imitation in the game sector at the Humboldt Institute for Internet and Society, where she is currently an associated researcher. Furthermore, Lies writes her dissertation on...

Wolfgang Walk (Grumpy Old Men)

Making games since 1991, on a professional level since 1995: 1995-2000 as an internal producer and author at Blue Byte, 2001-2005 as an internal producer at Massive Development. I have been a freelancing producer, author, director and designer ever since for numerous clients all over Europe. Since 2006 I’m also lecturing in these fields at a number of universities over Germany.

In 2014 Michael Hengst and I founded the consulting company “Grumpy Old Men”, specialized on consulting young start-ups in the games industry.

Chris Ward (Gregarious Mammal)

I explain cool tech to the World. I am a Technical Writer for and blogger. I have crazy projects in progress and will speak to anyone who listens.

Christof Wegmann (Exit Games GmbH)

Christof Wegmann is founder and CTO of Exit Games and develops the realtime, multiplayer, cross-platform product "Photon". Photon is used by more than 185,000 game developers - including companies like Square Enix, SEGA, 22cans, Codemasters, Glu, Nival, Microsoft Game Studios, Namco or World Golf Tour. The high performance Photon Server and Photon Cloud allow cross-platform gaming between PC, MAC, Browser, iPhone/iPad, Android, Windows Phone and other popular devices.

Teut Weidemann (Online Entertainment)

Teut Weidemann is an online games & f2p consultant and among consults clients world wide, among them Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more – and Ubisoft Blue Byte on new online game projects after he assisted them on the browser game of the year “The Settlers Online”. Teut started in the games industry in the 1980’s and since shipped over 100 titles on most known platforms. After working for Apple Computer and Microsoft Games he founded his own developer Wings Simulations in 1996 which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years where he was responsible for all development. Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space. His recent project he consulted in...

Markus Wiemker (media Akademie - Hochschule Stuttgart (mAHS), University of Applied Sciences)

Markus Wiemker studied Sociology, Philosophy, and Psychology with the focus on Media and Cultural Studies at the University of Technology RWTH Aachen in Germany. He has been teaching Game Design and Game Studies at various schools and universities in Germany, Austria and Singapore and also developed Game Design curricula for institutions in Europe, Southeast Asia and West Africa. Currently he is Professor of Game Design at the Media Akademie - Hochschule Stuttgart (mAHS), University of Applied Sciences.

Tony Zander (Vectr Ventures)

Tony Zander is the V.P., Product & Development, at Vectr Ventures. He oversees Vectr's Studio and leads product development for the portfolio. Tony has years of experience in creating global technology products. Prior to his work with Vectr, he has helped build numerous companies, including Microsoft's purchase of Flight Simulator. He has also led various launch teams for Microsoft (Xbox, Surface, Windows Phone, Research China) and Zynga Beijing.

Piotr Zygadlo (Robot Gentleman)

Ex Artifex Mundi executive and co-founder with over 10 years of industry experience. Produced and co-produced over 30 games, mostly casual titles. In 2014 left Artifex Mundi to try to make his life as an independent games developer. In 2016 joined one of the most successful Polish gamedev studio Robot Gentleman where he plans to help build some great games

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