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These are the speakers of QUO VADIS 2016

New speakers and sessions are being added constantly.
Join us at QUO VADIS 2016!

Raoul Barbet (DONTNOD Entertainment)


After studying engineering during five years, Raoul Barbet specialized himself in project management and production pipeline, particularly in cultural and audiovisual fields. He worked from 2004 to 2006 for festivals in Canada and France and as technical coordinator in 2007 during one year for the Bophana Audiovisual Resources Center in Phnom Penh, Cambodia. His first videogame work was in 2008 for Quantic Dream’s Heavy Rain, working two years on motion capture and scenes game design. He joined then Illumination Mac Guff animation studio in 2010 (Despicable Me series) as a layout artist for the animated feature film The Lorax. Back to videogame industry with DONTNOD Entertainment in 2011, he’s worked on the cinematic and narrative elements of the game Remember Me. The last three years, Raoul worked on Life is Strange, an episodic modern...

Eric Angelillo (Double Stallion Games)


Eric Angelillo was born & raised in sunny Montreal, Canada. He is currently the Art Director at Double Stallion Games. With a BAA in animation from Sheridan College, he has previously worked on a variety of projects such as an animated TV show pilot, music videos, skateboard designs and documentaries. His previous games experience spans a variety of medium to large studios such as Ubisoft, EA, Ludia and Gameloft. Outgoing and sociable, Eric enjoys cultural exchanges, nutrition, movies & fun.

Sebastian Arnold (Beuth University of Applied Sciences Berlin)


Sebastian Arnold is a PhD student and research assistant at DATEXIS at Beuth University of Applied Sciences Berlin. He graduated in computer science at Technische Universität Berlin and is one of the main developers of the factual search engine GoOLAP.info. His research focuses on adaptive methods for entity recognition, especially on methods that integrate recurrent neural networks and interactive learning methods.

Luc Baghadoust (DONTNOD Entertainment)


TBA

Lawrence Barclay (DN Capital)


Lawrence joined DN Capital in 2013 as an Associate, and is currently an Investment Manager based in the London office. He focuses on investments in consumer internet and mobile, including marketplaces and digital media, as well as wearable technology. Prior to joining DN Capital, Lawrence was a Manager at Monitor Group where he advised clients on their growth strategies across numerous sectors ranging from life sciences to consumer goods. While at Monitor he developed a focus on marketing and innovation strategy, helping clients build disruptive and game-changing propositions.

Thierry Baujard (Media Deals)


Thierry has 20+ years of experience in the communications and entertainment industries. After graduating in Paris he worked in London as a business consultant for entertainment companies and telecom operators, then in France and Germany in business development for Vivendi, and then for ARTE - the Franco-German TV station - in Strasbourg. Thierry then completed an MBA at Bocconi University in Milan, Italy and at UCLA in Los Angeles, where he specialized in film financing and e-commerce. In 2012, he graduated from the European Executive Programme of the Ecole National d'Administration (ENA) in France. For Media Deals, Thierry is in charge of developing the investment network across Europe and managing the network's Investment Forums, which regularly bring mediatech companies and investors together for pitching sessions. With regard to this, he supports the...

Thomas Bedenk (Exozet Berlin GmbH)


Thomas Bedenk is Freelance Creative Director / Consultant and Virtual Reality Consultant at Exozet Berlin GmbH. From 2009 until 2015 he was Creative Director, Managing Director and Co-Founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance interactive designer and developer for about 10 years and worked on special effects in the movie industry for a while. He started his love for games playing Pac-Man against his twin brother on the Atari 800XL and developed his first own games 1996. 

Arnd Benninghoff (MTGx Digital Ventures)


Arnd Benningshoff is the CEO of MTGx Digital Ventures at MTGx Modern Times Group. Arnd has been Chief Digital Officer for Digital & Adjacent at ProSiebenSat.1 Media AG. At ProSieben, Arnd has been responsible for the development of the digital business, focusing on strategic growth topics with a particular focus on video, mobile, and gaming. Furthermore, he has served as Managing Director of Seven Ventures, the Venture arm of the Group. Arnd has also been CEO of Holtzbrinck eLAB, the incubator of the Holtzbrinck Publishing Group and also founded and built seven companies.

Thomas Bidaux (ICO Partners)


Thomas Bidaux started his professional career in online games more than ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot. 

In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As Director of Development, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. As a participant in NCsoft´s Global Portfolio Steering Committee, he led the company's efforts to expand its game portfolio with European-based development through various third party deals and the creation of a Brighton-...

Philipp von Bieberstein (Google)


Philipp von Bieberstein is the Head of Google Play Apps & Games, Western Europe at Google. In his role, he helps apps & games businesses from Western Europe to find success on Android and Google Play. Philipp is a seasoned/ longtime Googler, having spent more than 11 years in various roles in the Risk & Finance teams at Google Ireland and in Business Development roles at Google UK. Philipp has a BA in Real Estate & Marketing from the European Business School Oestrich-Winkel, an MSc. in International Management from Ecole supérieure de Commerce de Grenoble and an MBA from Judge Business School, Cambridge University.

Kai Bodensiek (Brehm & v. Moers)


Kai Bodensiek is a partner with the media law firm Brehm & v. Moers. Kai is experienced as a legal advisor for game publishers and developers, which includes the project funding, drafting and negotiating of development and licensing agreements. Among his clients are multinational corporations as well as local startup companies. Kai is also the in-house counsel of the German Game Developer Association GAME. In addition Kai is holding lectures on copyright and project management for game producers at Games Acadamy and for game designer at Media Design Hochschule and is a frequent speaker on games and media related conferences..

Robert Boehm (Playjoo)


Robert Boehm is a founder, executive and strategist for mobile games & multiplayer game services with +16yrs. experience.

He started his career in the telecommunications industry at France Telecom (Orange) where he was building value added services for 3G networks, founded a mobile imaging company and then helped to establish Exit Games Photon as the leading global multiplayer service. 

In 2009, Robert founded Playjoo, a games studio with a focus on online multiplayer games & backends. Playjoo´s team worked for clients such as 22cans, Konami, Rovio, Hasbro and many more.
 

Sebastian Bombera (Blue Byte, a Ubisoft Studio)


Senior Game Designer at Blue Byte, a Ubisoft Studio​.

Lecturer and Presenter at Games Academy, Designschule Schwerin, Hochschule Harz and others

Released Games:

  • Anno 1701
  • Anno 1404
  • Anno 2070
  • Might and Magic Heroes Online
  • Anno 2205

Damian Borth (German Research Center for Artificial Intelligence)


Dr. Damian Borth is the Director of the Deep Learning Competence Center at the German Research Center for Artificial Intelligence (DFKI) in Kaiserslautern. Damian’s research focuses on large-scale machine learning to mine insights (trends, sentiment) from online media streams. Before this position he was a postdoctoral research fellow the ICSI/UC Berkeley, where he was involved in various initiatives sponsored by DARPA, IARPA, and big data efforts at the Lawrence Livermore National Laboratory. His work has been awarded by the Best Paper Award at ACM ICMR 2012 and the McKinsey Business Technology Award 2011 and aims to support the AI4Good innitative. Damian received his PhD from the University of Kaiserslautern and the German Research Center for...

Marcus Bösch (the Good Evil GmbH)


Marcus graduated from the University of Cologne with an MA in political science and information technology before his Master of Arts in Game Development and Research. He has been working as a journalist and lecturer for Germany´s international broadcaster Deutsche Welle. Marcus’ aim is to merge these worlds creating and developing interactive experiences. 

Sabrina Carmona (-)


I worked as a Producer in companies like Square Enix, Behaviour Interactive and Goodgame Studios, I have shipped a number of titles in several consoles and also the mobile platforms. I have worked in Brazil, Mexico, Chile and Germany and worked with different agile methodologies, different cultures and different languages. From having my own studio to working in big companies, every challenge now seems exciting.

Arthur Chow (6waves)


ARTHUR CHOW is the co-founder and Chief Executive Officer of 6waves, a leading global publisher of Facebook and mobile games, reaching over 20 million active users worldwide. Arthur leads the operations and M&A/partnership activities of 6waves and is also involved in the company’s overall strategy formulation and its execution. With his leadership and innovation in leading 6waves to such remarkable achievements, Arthur was selected as the winner of the prestigious Ernst & Young Entrepreneur of the Year Award in 2012. Prior co-founding 6waves, Arthur had worked in Yahoo!, Turner Broadcasting and HSBC. He graduated with a Business Administration degree from Richard Ivey Business School (Canada), and then completed his Law degree with The University of London and Master of Business Administration with The Hong Kong University of Science and Technology (HKUST)....

Karen Collins (Games Institute at University of Waterloo, Canada)


Karen Collins is the director and writer of Beep: A History of Game Sound Documentary, and the Canada Research Chair in Interactive Audio at the Games Institute (University of Waterloo, Canada). She has published four books on game audio, including Game Sound (2008) and Playing with Sound (2013).

Monica Crisp (Change Job Ltd)


Mathematician background. Started Change recruitment agency 17 years ago. Working worldwide specialising only in video games.

Dan Da Rocha (Fiddlesticks Games)


Dan is the Director at Fiddlesticks and Toxic Games. Creating award-winning indie game Q.U.B.E. straight out of University and securing investment from Indie Fund, he was able to set up a full-time indie game studio. Since then he has produced more games including the multi-million downloaded title, Mortar Melon, multi-award-winning Hue and the upcoming sequel to his first game, Q.U.B.E. 2. Dan regularly attends and speaks at events around the globe and thrives on sharing knowledge, expertise and learning of new ways to do business in the ever changing games industry.

Don Daglow (4thRing LLC)


Don Daglow is a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world. His clients range from small mobile game startups to large international publishers. Don is the only games executive who has held leadership positions on every generation of video game consoles since the inception of the industry, and has worked on platforms from the Intellivision in 1980 up through mobile and online games today. He speaks extensively at conferences around the world on topics related to games, interactivity and entertainment. He is the founding President of the Academy of Interactive Arts & Sciences Foundation, the charitable arm of the Academy. He also serves as an Advisor at the Founders Space accelerator in San Francisco, as an Advisor to the International Center for the History of Electronic Games (part of...

Paul Dalg (USK)


Paul Dalg, born in 1986, studied General History and German language and literature in Potsdam. He has been working as a game tester for the USK alongside his studies for two years. From 2012 until 2013 he was part of the Test Department. Since 2013, Paul is responsible for USK.online. His tasks include providing advice and supporting more than 30 members of USK.online in all fields of online media (online and mobile games, social media, streaming, user generated content, …) as well as the implementation of technical youth protection systems in accordance with the Online Youth Protection State Agreement (JMStV). Consulting and training for Publishers and Developers that are no members of USK.online is done by him, too.

Rob Davis (Playniac)


Rob Davis is the founder of London-based "thinky games" studio Playniac. He is a game designer and developer with over 16 years experience. He has produced independent games, numerous games for clients, game-like digital art installations internationally and has had game design in his blood since he was a 14, when his first game was published. He has spoken about game design at numerous conferences including GDC, GDC Europe and Develop.

Sjoerd de Jong (Epic Games)


As Evangelist for Epic Games, Sjoerd travels around Europe to promote Unreal Engine 4. With 16 years of experience in the Unreal Engine, Sjoerd is an expert at a wide range of Unreal Engine topics. Throughout his career he has worked on everything ranging from AAA game development to running his own indie studio to education.

Jason Della Rocca (Execution Labs)


Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry. As a sought after expert on the game industry, Jason has lectured at conferences and...

Nicole DeMeo (glispa)


Nicole DeMeo is an accomplished business launch, growth and turnaround expert, and has practiced marketing and business strategy for over 20 years. Her participation in over 50 company launches (including four of her own) directly resulted in significantly increased valuations, funding events, acquisitions and IPOs.

Industry leaders, including Steve Jobs, Eric Schmidt and Carly Fiorina, have relied on Nicole’s expertise as a brand ambassador and marketing strategist.

Nicole is the Chief Marketing Officer at glispa (global mobile marketing adtech firm) and is an active investor and advisor on the Board of Directors of Bay Angels as well as a Member of the Advisory Board for Bouxtie.

For over 6 years Nicole has been bridging Berlin-based funds and business to Silicon Valley and the world. In addition to building businesses, Nicole is deeply passionate...

Riad Djemili (Maschinen-Mensch)


Riad Djemili (06.07.1979, Germany) is a software developer with German diplom (master) degree in computer sciences from Freie Universität Berlin. During his studies he founded two open source projects: jMemorize and Saros and gained first game development experience working on mobile games at Exozet Games. In 2007 he started working at YAGER Development, where he worked on Spec Ops: The Line and Dead Island 2. As a senior programmer, he worked on gameplay, animation and AI programming. Additionally he worked as scrum master and was responsible for agile methodologies. In 2014 he co-founded Maschinen-Mensch, a small Berlin indie development studio working on their debut title The Curious Expedition.

Reinhard Döpfer (Kalypso Media GmbH)


TBA

Rune K. Drewsen (Triband)


TBA

Uta Eberhardt (Creative Europe Desk Berlin-Brandenburg)


Uta Eberhardt obtained qualifications in foreign trade commerce and graduated 1998 in Audio-Visual Sciences at the Academy for Film and Television Potsdam-Babelsberg. Having worked in various sectors of the German film industry she is also experienced in film production, film marketing and new media. Following a masters degree in European Media Politics she started working for the European MEDIA Programme in 2005.

 

Kate Edwards (International Game Developers Association (IGDA))


Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist. As Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on a variety of game franchises. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA...

Lukas N. P. Egger (Dojo Madness)


Lukas N.P. Egger is the Head of Research at Dojo Madness, a Berlin-based company that parses billions of data points of competitive eSport matches in order to create data-driven tools. Previously, Lukas served as a machine learning consultant, and advised some of the most successful startups in Berlin on how to strategically take advantage of their data. Prior to his consultant work, Lukas co-founded DISDAR, a SaaS company for complex semantic analysis of business data. He holds both a business and an engineering degree from TU Berlin, and a Masters in Philosophy, in addition to being a published author and a member of Mensa International, but don't hold that against him.

Gregor Eigner (Mipumi Games)


Gregor Eigner is CEO and founder of Mipumi Games. In the last 6 years the company grew to 25+ employees. Mipumi latest projects have been the port of Hitman: HD Trilogy for PS3 and Xbox 360 for Io-Interactive, Anno: Build an Empire for iOS and Android for Ubi Soft Blue Byte and a technology partnership with Io-Interactive supporting the new HITMAN. Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubi Soft Mainz, former Related Designs on well-known titles such as Max Payne 2 and Anno 1404. Gregor teaches law and production for game developers in Austria and publicly speaks from time to time, e.g. Quo Vadis, BGF.

Christoph Ender (kunst-stoff GmbH)


Christoph Ender alias Chris is the technical director of the game studio kunst-stoff in Berlin Neukölln. He is responsible for all technical decisions in the company for 4 years now and lead the latest project "TruckSimulation 16", which was released in November 2015. 

He has always been magically attracted by computer games and started game programming in his youth with friends. After his graduation of the Master in Computer Science with specialization on Computer Graphics in Braunschweig he moved to Berlin and made his hobby to profession. That was 11 years ago and since then he worked at local independent game developer studios because he likes the creativity in small teams and the Berlin game scene. His track record is a collection of 25 games and interactive installations...

Meric Eryurek (GL Events / GIST Gaming Istanbul)


Meric Eryurek is a published author of two novels, a visiting lecturer on Creative Writing, Copywriting, Transmedia Writing, Brand Management & Advertising at BA & MA levels, one of the co-founders of (soon to be announced) Narrative Game Design Masters Program & also works as the Brand & Marketing Communicatons Manager of Gaming Istanbul Entertainment & Games Expo, 

His professional life started as a magazine editor for conventional & online gaming / IT magazines. Later he lead content teams for Turkey's major portals. He started his advertising career as a creative writer, than a creative director. He worked on regional creative strategies for a long list of global & national brands. Eryurek also trains managerial ...

Steve Escalante (Versus Evil)


Steve Escalante is an industry veteran with 16 years of game development and publishing experience. From starting his own indie development team in 1999 to many years as the Director of Marketing at Bethesda Softworks, and now to these past two years focusing on the indie games industry with Versus Evil, Steve is well versed in the sales, marketing, distribution and business development needs for AAA and indie games. As a video game executive Steve has worked and launched titles on The Elder Scrolls Franchise, Fallout Franchise, Wolfenstein, DOOM, Section 8, Horizons and more. As the Marketing Director at BradyGames and DK he published over 200 books for game franchises spanning from Final Fantasy, Metal Gear Solid, Grand Theft Auto, Gears of War and World of Warcraft, to name a few. Steve is currently the General Manager for award winning indie publishing...

Greg Essig (Mobcrush)


Greg Essig is the Head of Business Development at Mobcrush, where he leads developer relations, corporate development and special projects. He was most recently at FunPlus where he launched the f2p-optimized PublishingPlus division and was responsible for overall scaling of partnerships with game makers, platform and technology companies. Prior to that, Essig managed the games section of the App Store at Apple during its critical growth period helping increase the games billings by over six-fold during his tenure. Greg brings years of entertainment and games experience to his new role, including a key role at the Creative Artists Agency (CAA) where he was instrumental in developing its games practice. His responsibilities included representing independent video game designers and studios in the development of licensed and original game IP for console, downloadable, social and...

Konstantin Ewald (Osborne Clarke)


Konstantin Ewald is a Partner and Head of Digital Business at Osborne Clarke, Germany. He advises leaders in the digital media and software industry throughout Europe and the US on all matters of digital media and IT law as well as IP/technology-related transactions. He is a specialist in E- and M-commerce law, as well as data protection issues. A large part of his practice is working with clients in the digital media/video game/mobile sector. Konstantin regularly acts for major computer and mobile games developers and publishers as well as other rights owners who are licensing rights for use in interactive software products. He regularly counsels clients during the product development phase, providing advice about how to design games/apps and other digital media products to avoid claims for infringement and to comply with privacy and youth protection...

Bernhard Ewers (instance four)


Bernhard Ewers has been developing and supporting software, especially games on all platforms and systems, since the early days of the Commodore VC 20 and C64 home computers in the last millenium.

He is a highly experienced manager in the media and entertainment industry who is known for getting things done and having earned a reputation for making impossible projects work again. He loves to analyze process flow and adaption with realistic approaches and to develop new strategies in pragmatic ways.

Some stations:

  • Games industry "veteran" since 1989.
  • Experienced senior manager

Built up 4 own companies and one company as Managing Director. Lead several teams from 2 to 30 people in more than 20 game projectsSkilled in classic and modern approaches, worked with agile and SCRUM at several projects...

Lena Falkenhagen (1narrative.de)


Lena Falkenhagen was born in Celle, Germany, in 1973. In real life, she did her masters in English and German literature in Hannover and has been working as a freelance novelist, editor, translator and tabletop RPG designer for over 20 years. From her four historical fiction novels, "Die Lichtermagd" has been awarded with the "Delia 2010". She has been writing fantasy as well, and, for Markus Heitz’ Justifiers novel series, Science Fiction. And even though her journey started in fantasy, Lena constantly oscillates between different worlds, formats and genres and feels at home in each of them. Even in her home of choice, Berlin.

From 2012 to 2016, Lena has been designing the world and stories of Drakensang Online, the Bigpoint narrative flagship, which won the Deutscher Entwicklerpreis for Best Browser Game 2015, designing...

Martin Fiedler (Ubisoft Blue Byte)


Martin Fiedler is an Art Director at the Ubisoft Blue Byte Studio in Düsseldorf. He was responsible for the art direction of Assassin’s Creed Identity made for iOS with the Unity engine. He also worked on the Mechanim animation statemachine for Assassin’s Creed Identity.

Martin joined Ubisoft Bluebyte in 2010 after working 6 years at EA Phenomic. Martin got his Diplom Designer (FH) at the University of Applied Sciences in Hanover in 2000.

Matt Firor (ZeniMax Online Studios)


Matt Firor is the Game Director at ZeniMax Online Studios where he oversees development on The Elder Scrolls Online. He has worked for many years in the online game industry, starting out in the late 1980’s by creating worlds for multiplayer text games and was a founding employee of Mythic Entertainment in the mid 1990’s. As Producer, Executive Producer, and VP of Product development at Mythic, Matt oversaw development of over 10 titles, including the MMORPG classic Dark Age of Camelot. He left Mythic in 2006, and founded ZeniMax Online Studios with Bethesda Softworks & ZeniMax media in 2007 to develop The Elder Scrolls Online.

Benjamin Föckersperger (GAMIFY now!)


Deatils coming soon

Jesse Freeman (Amazon)


Jesse Freeman is a Developer Evangelist at Amazon focusing on HTML5 & gaming. As an expert in his field, Jesse has worked for Microsoft, MLB, HBO, the New York Jets, VW, Tommy Hilfiger and many more. In addition to development, Jesse has a background in Art with a Masters in Interactive Computer Art from the School of Visual Arts. He can be found on twitter at . Jesse also speaks at conferences and does workshops, which you can find out more about on his website at http://jessefreeman.com

Marc Fühnen (Loots)


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Clemens Fuhrmeister (Martin-Luther-University)


Clemens Fuhrmeister studied Economics in Germany and South Korea. During his studies he specialized in industrial organization and empirical methods. In his job as a research assistant he is in charge of the international bachelor program and gives lectures and tutorials on various subjects. He is currently a visiting PhD student at the London School of Economics. In his PhD thesis he examines apps in the Google Play store market. The main question is which pricing strategies and app characteristics are associated with the apps success. Complex methods from data science and econometrics are used to study the data.

Martin Ganteföhr (Interactive Writer & Designer)


Martin Ganteföhr has been working as writer, designer and director in the interactive industry for two decades. He co-founded House of Tales Entertainment, the first German studio to specialize in adventure games, and led the company for twelve years. Ganteföhr's work spans more than 25 published software titles in various formats and genres, from TV-license adaptations (´X-Files´, ´Terra-X´) to award-winning narratives (´The Moment of Silence´, ´Overclocked´). Since 2010, Ganteföhr has been working as a freelance narrative designer, and as a senior lecturer at the Cologne Game Lab. His latest works include the transmedia radio play ´39´ (Westdeutscher Rundfunk, 2015) and the interactive stage play ‘Toxik’ (machina eX / Hebbel am Ufer, 2015). For Daedalic Entertainment, he is currently leading the development of a story-...

Tim Garbos (Triband)


TBA

Eva Gaspar (Abylight)


IP&IT Lawyer and creative/technology based business consultant. In 1999 began her professional career in the video game industry. After working at different technology companies like “Strato AG”, in 2008 she joined “Abylight” a video game development studio as International Business Manager. She became CEO in 2011. In 2013 she co-founded “PAD” (Professional Associated Developers), which swiftly became the largest association of video game companies in Spain. She is President since its foundation. In 2012 she created GD Consult, a law firm - consultant agency specialized in video games.

Carolin Gäthke (InnoGames)


Carolin Gäthke is Legal Counsel (Rechtsanwältin) of online game developer and publisher InnoGames GmbH. She focusses on IT/IP law as well as corporate and commercial law. Carolin studied law in Frankfurt, Germany. In addition to her position as lawyer, she holds a M.A. (Magistra Artium) in philosophy and cultural anthropology. Before Carolin started her career in the international law firm Dentons (formerly Salans) in 2010 in the field of M&A and Private Equity transactions, she completed her legal clerkship at i.a. Linklaters in Frankfurt and Duane Morris in Hanoi, Vietnam. Carolin joined InnoGames in 2013 and advises the company in all legal matters, in particular industry specific matters, such as consumer and data protection law, license agreements as well as corporate issues.

Elmar Giglinger (Circle21 eSports & Entertainment)


As former CEO of the Medienboard Berlin-Brandenburg and Senior VP of MTV, VIVA and Comedy Central, Elmar Giglinger is a true professional when it comes to media and entertainment trends. As co-founder of Circle21 eSports & Entertainment and initiator of the Play Champ tournament during the International Games Week Berlin 2016, Elmar has a clear understanding of the potential that eSports brings to the entertainment industry.

Ina Göring (Medienboard Berlin-Brandenburg GmbH)


Ina Göring is working for Medienboard Berlin-Brandenburg – the media funding institution for Germany’s capital region. As a funding advisor for the programs Innovative Audiovisual Content (Games, VR, Interactive) and Media Development events (Games Week Berlin, conferences, etc.) she works with developers and event organisers. Prior to her current position she was part of the media team (film and games) of the ILB bank – the investment/business promotion bank of the federal state of Brandenburg – specializing in the fields of media financing, budgeting and funding. Having graduated as a film and television producer from the renowned film university in Potsdam-Babelsberg, she started her career working for television stations and production companies in Berlin and Chicago as production manager...

Dominik Gotojuch (Robot Gentleman)


Dominik originally intended to become an actor, but instead ended up studying software engineering. When he found himself at Lionhead Studios, it took him just two weeks to realise what he wanted to do for the rest of his life - develop games. Initially he had worked as gameplay and AI programmer on Fable III and Witcher 3, but after a few years Dominik decided to pursue something different. Thus, Robot Gentleman was founded. The studio has recently released its debut title - the dark comedy atomic adventure 60 Seconds!, which has been warmly received by players and has earned the IndieCade 2015 awards nomination.

Christopher Grieben (Institute of Health Promotion and Clinical Movement Science (German Sport University Cologne))


Dr. Christopher Grieben is research assistant in the Institute of Health Promotion and Clinical Movement Science at the German Sport University Cologne. He focuses on research and teaching with regard to the impact of physical activity and sport on health all the way to questions of health communication, self-tracking and eSports. Mr. Grieben works as a coordinator or team member in several studies: EU-project e-Learning Fitness (Development of a European e-Learning platform for fitness professionals), Stadtsport and Trisearch (Both: Development of a Social Media Platform that focuses on increasing physical activity and health literacy). He represents the Institute of Health Promotion and Clinical Movement Science in several working groups: IUHPE (International Union...

Tobias Haar, LL.M., MBA (Gameforge Group)


Tobias Haar is General Counsel of the Gameforge Group. He graduated from law school in Heidelberg and specializes in all aspects of IT and IP law, as well as in commercial law. He holds a master in “Legal Informatics” from the universities in Hannover, Germany, and Stockholm, Sweden. Tobias joined Gameforge as early as 2008 as one of the first in-house counsels in the online gaming industry. He is responsible for all legal aspects of the group, with a clear focus on the key licensing agreements, tax matters, consumer protection and other industry-relevant regulations in an international environment. Together with his team he lead the acquisition and post-merger integration of the Frogster group. He started his career in 2000 at Clifford Chance, the largest international top-tier law firm, followed by two leading positions in technology...

Lukasz Hacura (Anshar Studios)


Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. He works in the video games industry since 2006. First as a video game programmer, in 2008 became a lead programmer and at the end of 2011 he was given a position of executive producer and head of studio at City Interactive Katowice where he worked till founding of Anshar Studios. He was a lecturer of “Video game programming” course at Polish–Japanese Institute of Information Technology in years 2010-2012, currently teaches that course at University of Economics in Katowice. He published a book “Code design and programming in video games” in 2011. Experienced project manager, finished an international postgraduate studies of “Project Management” at L Universite du Quebec and University of Economics in Katowice. He worked on 16...

Sabine Hahn (Trainer & Business Coach)


During her >10 years games career Sabine has been holding various Sales & Marketing positions with Com2uS, Macrospace, Glu Mobile and last but not least Electronic Arts where she headed up their German mobile divisions as “Sales & Marketing Director GSAB”. Since end of 2013 Sabine is working as an independent trainer & business coach while also writing her PhD thesis about “Gender in Games & Gaming” and teaching game studies at various universities.Sabine’s main focus and passion is diversity within the games & tech industry and therefore she considers herself as diversity "advocate & evangelist".

 

Marian Härtel (Law Office of Marian Härtel)


Marian is a gaming lawyer specialized in the field of online entertainment, web media and games. His clients come from Europe and mainly develop computer games, online games or other online entertainment platforms. Marian Härtel has lead companies like OnLegends in the field of licensing and marketing online games and mobile games. He is reknown as a specialist for the Asian gaming market as well as emerging markets. He is a regular speaker and lecturer und large gaming- and entertainment conferences and lectures about worldwide online publishing and marketing of online games and is active in the field of financing and coaching gaming developers and consults them in the fields of business development and marketing. 

Mikael Haveri (HOUSEMARQUE)


Details coming soon

Peter Heinrich (Amazon)


Peter Heinrich entered the game industry in 1991, developing flight simulators on the Amiga.  3D games for PC and consoles followed, then some of the earliest graphical MMOs and social games commercially available on the Internet.  Peter went indie to develop casual games with three cofounders, bootstrapping their first game studio, then launching a second with VC backing. Following the acquisition of that company, Peter moved on to develop games for the nascent mobile market.  Now a Developer Evangelist for Amazon, Peter helps other game makers integrate mobile game services, optimize their code, and get their products noticed.

David Helgason (Unity Technologies)


David is a technologist and a restless entrepreneur with a passion for creating feedback loops between innovation and teams and revenue streams, applying new and old business models to changing industries, and pushing people to do the very best they can do.

 

David´s background is in software, an assortment of university dabbling, creating companies and helping entrepreneurs. He served as CEO of the game technology company Unity Technologies since co-founding it in 2003 and until October 2014, with an unflinching vision to democratize game development, and to develop technology and business models for the next phase of the games industry. Additionally David has a passion for developer technology, games, and biotechnology.

Christian-Henner Hentsch (BIU)


Dr. Christian-Henner Hentsch works as a Legal Counsel for BIU, the German Association for Interactive Entertainment Software, since January 2016. Before he represented the VG Media, a collecting society for broadcasters and press publishers. In the last legislature period he was working at the German Bundestag and was in charge for politics on copyright and internet law for the the  CDU/CSU parliamentary group. He also is a lecturer at the Kölner Forschungsstelle für Medienrecht for copyright and media law.

Ralf Herbrich (Amazon Development Center Germany GmbH)


Ralf is EU Director of Machine Learning at Amazon and Managing Director of the Amazon Development Center Germany. He works on problems of demand forecasting, scalable machine learning and linking structured content. In 2011, he worked at Facebook leading the Unified Ranking and Allocation team. From 2000 - 2011, he worked at Microsoft Research and was co-leading the Applied Games and Online Services and Advertising group which engaged in research at the intersection of machine learning and computer games and in the areas of online services, search and online advertising combining insights from machine learning, information retrieval, game theory, artificial intelligence and social network analysis. Ralf was Research Fellow of the Darwin College Cambridge from 2000 - 2003. He has a diploma degree in Computer Science (1997) and a Ph.D. in...

Jan-Hendrik Heuschkel (Freaks 4U Gaming)


TBA

David Hiltscher (ESL)


David Hiltscher is VP Gaming Communities at ESL, the world´s largest eSports company. He´s responsible for ESL Play, the company´s global platform for amateur and semi-professional leagues & tournaments across more than 100 different game titles new and old. He has introduced dozens of games into eSports and helped shape their competitive structure. Coming from an editorial background, David enjoys building and sustaining scalable communities in the gaming environment, locally in his startup days, globally at his current employer. Before joining ESL, David was founder and CEO of readmore.de, Germany´s leading eSports coverage portal, which was later acquired by Computer Media AG. With over 15 years of business experience in eSports, David is one of the leading experts in the field.

Ralph Hinsche (Nvidia)


With more than 30 years of HPC experience Ralph started as a student in 1987 at Parsytec (Transputer, OCCAM) in Aachen/Germany. This was followed by head of department activities at several SUN Microsystems partners with the focus on HPC and he contributed to a national development project (parallel computer GIGAmachine). In 1996 he became a sales engineer at EUREM with a focus on "Wide Area Automation" (distributed intelligence). In his last position, he was Key Account Manager at circular for nearly 10 years mainly in the field of HPC. Again, there were close cooperations with SUN Microsystems and DELL. Ralph is now responsible within the DACH region as a Business Development Manager for GPU-Computing (Tesla) and Deep Learning at NVIDIA since 2014.

Michael Hug (TON & SPOT audiodesign)


Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; since 2000 based in Berlin; established TON & SPOT audiodesign in 2005; teaches audio design at the Mediadesign University of Applied Sciences Berlin.

Alexander Hutchinson (Ubisoft Montreal)


Alex Hutchinson is currently Creative Director at Ubisoft Montreal, working on an unannounced project. Previously hedirected Far Cry 4 and Assassin’s Creed 3 for Ubisoft, as well as Army of TWO: The 40th Day for Electronic Arts. Games he has directed have sold over 20 million copies and have won various game of the year awards and even the odd BAFTA. He was also a Lead Designer at Maxis in California, on titles such as Spore, The Sims 2 and more. He has written on games for magazines such as Edge, Games™, PC Zone, PlayNation and The Official PS2 Magazine, among others. He has spoken about games at DICE in Las Vegas, GDC in San Francisco, E3 in Los Angeles, the Games Convention in Leipzig, Germany and delivered the 2012 design keynote at GDC Europe.

Piotr Iwanicki (SUPERHOT)


Piotr Iwanicki is a game designer and studio lead, responsible for development of SUPERHOT.

Eric Jannot (waza! Games)


Eric works since 2007 in the games industry in many different functions: First as a PR manager, later on as game designer and creative director for RPG´s and adventure games like The Dark Eye Demonicon or Simon the Sorcerer. After founding the serious games developer waza! he developed games exploring topics such as diversity, media literacy and refugees. Eric is also active member of the GameOverHate campaign of the European Council advocating online gaming communities free of discrimination.

Jendrik Johannes (InnoGames GmbH)


Jendrik is a game developer and team lead at InnoGames, where he has been working on mobile games for the past three years. Before joining InnoGames, Jendrik worked as software developer and consultant for different businesses. He received his PhD at TU Dresden in Germany where he worked on concepts and tools for software reuse and cross-platform software development.

 

Jakob Johansson (Gleechi)


Jakob is the CEO of Gleechi, the company behind the award-winning software solution Virtual Grasp. Jakob has been awarded one of Swedens smartest young entrepreneurs and has several years of experience from launching technology and entertainment products on the European market. He is the organizer of the Stockholm Virtual Reality meetup as well as co-organizer for the European VR meetup, VREUR.

Henrik Jonsson (Ghost Games (An EA Studio))


Henrik Jonsson is a Senior Developer at EA Ghost, the Gothenburg Studio responsible for Need for Speed Rivals and the recent Reboot title "Need for Speed" on PS4, XB1 and PC. 

With 2 decades of Game Development Experience, including work on Anachronox at Ion Storm in Dallas, as a Senior Developer and Ambassador at Net Entertainment, and TV Game Show BingoLotto, Henrik has worked in the igaming business for a number of years, and is now working at Ghost Games, an EA studio, in Gothenburg, developing the next generation Racing Experiences.

Please contact Henrik for any questions, big or small.

Philipp Karstaedt (GREE)


Philipp is the General Manager in Europe for GREE, building and leading the GREE office in Berlin. Formerly of Aeria Games and Fyber, he´s passionate about exploring the union of science (user acquisition and monetization) and art (retention and conversion) necessary to make and run mobile games.

Christopher Kassulke (HandyGames)


Christopher Kassulke is CEO and co-founder of HandyGames™ (www.handy-games.com). Founded in 2000, HandyGames is one of the oldest developers of mobile games and experts in the mobile advertisement space. The company started out as a quality developer of feature phone games and fully transitioned to “mobile games 2.0”. With the mission “Beyond Mobile” the developer is reaching out to new platforms like PC and Consoles with its huge portfolio of blockbusters.

Arto Käyhkö (Pollen VC)


Arto joined Pollen VC 2015 to head the Nordics region and especially to serve the booming mobile games industry located in Scandinavia. Pollen VC is fueling the apps economy by using loan vehicles to boost user acquisition and user marketing of games, applications and digital products sold in variety of app stores. Pollen is currently financing some 15 companies in the Nordic region and around 100 Globally in EMEA, US and Russia.

Chris Keeling (Wargaming Labs)


Chris Keeling is the Director of Product Vision at Wargaming, directing the design and development on the reboot of the legendary Master of Orion 4X space strategy game for Wargaming’s WG Labs. Chris holds a Master's degree in Video Game Production and Design and has worked on such games as Panzer Elite, America's Army: Soldiers, America's Army: Operations, Twilight War: After the Fall, Order of War, and World of Tanks. He was previously the Program Manager of the Game Design Bachelor of Science program at Full Sail University, and is a retired soldier with 23 years of combined active and reserve service.

Jaakko Kemppainen (Mindfield Games)


Jaakko is the lead game designer at Mindfield Games. He has been working in various roles in games industry since 2002. His latest job as a game and narrative designer of a first-person exploration game P.O.L.L.E.N has given him a deep understanding of the first wave of consumer level virtual reality games and devices. Prior to this he got another master's degree on game design from Aalto University, while working as a freelance designer in various companies and projects - including teaching game design in a couple of schools in Finland. He has worked on various different platforms and game genres, from board games to casual TV-mobile games and massively multiplayer browser-based hardcore strategy game.

Oliver Kern (Mobilize)


Oliver Kern is deemed one of the mobile UA gurus in Europe and has provided monetization, marketing and other advisory expertise to a number of European mobile game companies, including MAG Interactive, flaregames, Rovio, Hutch Games, Wargaming and many others. Before running Mobilize he has been in marketing leadership positions at iQU, JAGEX and iPlay. He has been a go-to consultant for many European studios and holds advisory board positions in a few mobile game startups.

Heiko Klinge (Webedia Gaming)


Heiko Klinge is the Editor-in-Chief of the Europe´s leading PC gaming magazine GameStar (GameStar.de), the console gaming magazine GamePro (GamePro.de) and Making Games (makinggames.biz), Central Europes leading magazine for game development. These outlets are providing information and entertainment for a combined 4.1 million unique users.

Heiko has been working as a games journalist since November 2000. He was one of the three founding editors of Making Games, conceived the trade directory Key Players, as well as the recruiting events Making Games Talents and gamescom Jobs & Career. In 2014, Heiko became Editor-in-chief of GameStar and GamePro and is now heading the editorial team at Webedia Gaming.

Olivia Klose (Microsoft)


Olivia Klose is Technical Evangelist for Data Analytics (e.g. Hadoop, Machine Learning) at Microsoft Germany, and is a frequent speaker at German and international conferences, such as TechEd Europe, PASS Summit and Technical Summit. Prior to joining Microsoft, she studied Computer Science with Mathematics at the University of Cambridge, the Technical University of Munich and IIT Bombay. Here, she focussed on Machine Learning in Medical Imaging.

Michel Koch (DONTNOD Entertainment)


TBA

Tobias Kopka (Aruba Events)


Tobias is as Conference & Program Director in charge with the program of our international conferences, constantly in touch with speakers, partners and friends to make the best program and conference possible.

As international networker Tobias is a large part of the year on the go for "Quo Vadis Games Industry?" and "Respawn - Gathering of Developers " to scout for speakers, partners and trends, always open for a good chat.

Contact: 
kopka [at] aruba-events [dot] de

Background:
- conference director at Aruba Events since 2012
- curator of biz, art and scientific events since 2007
- grown up in the demoscene on Commodore 64 and Amiga
- M.A. in media studies,...

Karoliina Korppoo (Colossal Order Ltd.)


Karoliina Korppoo has been working as a game designer at Colossal Order for over four years. She has background in graphic design and QA, but has found her calling in design. She is the lead designer of Colossal Order’s latest title, Cities: Skylines. Projects: Cities in Motion Cities in Motion 2 Cities: Skylines

Christian Kresse (ENPE Media Agency)


Christian is the CEO of ENPE Media Agency, publisher of the eSports Marketing Blog which focuses on conception, realization and supervision of events and marketing campaigns in eSports. On this blog he reports about marketing-relevant content within the eSports market. Additonally he wants to introduce newcomers to the potentials, structures, risks and peculiarities of the eSports market.

Johannes Kristmann (Maschinen-Mensch)


Born 1978, Johannes started at a young age to creatively expressing himself through drawing doodles and thinking up imaginary worlds. After working as a visual artist he soon found his true passion in designing games. He spent more than 8 years in the AAA-Industry and worked on "SpecOps: The Line" or Dead Island 2. Eventually he decided to leave the mainstream business to work on smaller, more personal games. In 2014 he co-founded the independent games studio Maschinen-Mensch where he is currently finishing the debut-title “Curious Expedition”.

Linda Kruse (the Good Evil GmbH)


Linda Kruse is game designer and co-founder of the Good Evil GmbH. Before her M.A. in Game Development and Research, Linda graduated with a B.A. in Creative Producing. She has been working as producer, web designer and in film distribution. Linda’s aim is now to secure the upbringing of a better planet through games & play. She lectures game design at the University of Applied Science Mainz and was recently elected as a board member of the "GAME Bundesverband der deutschen Games-Branche e.V.“.

Jiri Kupiainen (Matchmade)


16th year in the Finnish games business, working as an engineer, producer, Disney VP, and startup founder. Sold previous gaming company Rocket Pack to Disney for 8 figures 365 days after founding. Current company Shark Punch recently raised a $1.2m seed round led by London Venture Partners. Never punched a shark, but I did once punch a sea lion that bit me in the head.

Emmi Kuusikko (Microsoft Studios)


Born in Japan and raised in Finland, Emmi has been in the gaming industry since 2004. During her time at Sulake, the makers of Habbo, she set up the teams to harness user insights and BI as a means to drive game development. Seven years later Emmi joined Digital Chocolate to head their Product Management and Analytics functions. The following two years she lived in Guildford, UK, where she hired and led teams running Product Management, BI, CRM, Community and Player Support at Lionhead Studios. Her latest position is with Microsoft Studios as Director of Business and Product Management. Emmi is driven by transforming player data and analytics into actionable insights, and to develop the user experience to reflect the target group’s needs – not forgetting to balance the audience’s expectations with business objectives. Her background is in business management,...

Stephanie Lang (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.)


Stephanie worked for the Games Association – BIU since April 2015. The recently launched networks BIU.Dev & BIU.Net are directed towards small- and mid-sized developers as well as all other market participants with the goal of creating a German-wide network of exchange and support for the games industry. Due to this she is glad to contribute all her funding experience to the network efforts of BIU.Dev and BIU.net concerning funding questions, workshops and other services.

Before Stephanie worked for the regional Media Fund of Baden-Wurttemberg for 9 years. She was responsible for the Digtial Content Funding program. A promotion fund of 500.000 € per year for all interactive products like games, applications or transmedia projects. Projects like “The Inner World” from Studio...

Sascha Lange (PSIORI)


Sascha started programming computers on his 9th birthday, finished secondary school and subsequent studies with distinctions and as best of his class, won several awards and prizes and spend about 8 years in science, combining his strong interests in developing games and artificial intelligence. Sascha is a recognized expert in the fields of machine learning theory and algorithms, gained valuable experience in many machine learning-related industrial projects with leading national companies, and worked several years at and pushing the state of the art of deep learning and reinforcement learning. In 2009 he was the first to demonstrate the power of deep reinforcement learning not only in simulation, but on real-world autonomous control tasks. In 2012 he left academia in order to found his first company 5d lab, which in 2014 spawned a project developing the new product "...

Marc Erich Latoschik (Würzburg University)


Marc holds the chair for human-computer interaction at Würzburg University. He works on novel perceptive interfaces between men and machines for more than 25 years. These interfaces are based on an interdisciplinary approach which combines methods from real-time 3D graphics and simulation, virtual, mixed, and augmented environments, Artificial Intelligence, software engineering, and cognitive sciences. Marc’s group has an extensive background in the application of these methods to areas like computer games, speech and gesture interaction, virtual construction, simulation and training, illusion of virtual body ownership, virtual agents, scientific visualization, medical care, and many more.

Šarūnas Ledas (Tag of Joy)


Šarūnas has been involved in game development for more than 10 years and is currently a co-founder and CEO of a game development studio Tag of Joy. The company helps various world-class partners with their projects, and constantly looks for new ways to innovate experiences in its own games. Its augmented reality game "Monster Buster: World Invasion" is one of the best-rated games on the Windows Phone Store and has already won multiple awards. Šarūnas is also a board member of the Lithuanian Game Developers Association, which helps local game developers meet, share their knowledge and learn.

Garnett Lee (Amazon)


Details coming soon

Peter Lemcke (German School Championship)


Born 19.05.1937 in Hamburg, Germany Chairman in Honour: Deutsches Spielemuseum e.V., Lecturer genealogy of games Theatre-, Film- and Television-Director Chiefeditor (Jahreszeiten Verlag, Hamburg, Polymedia) Founder and director Deutsches Spielemuseum e.V. (first games museum of the world with traditional boardgames and electronic games – exhibitions and daily play), Hamburg 1986- 1994, Chemnitz since 1995- 2011 Founder Deutsche Games Schulmeisterschaft 2006 (together with ESL/Turtle since 2007, since 2014 Managing Director Deutsche Games Schulmeisterschaft, Hamburg – DGS UG) new: 2016 play-es Regio Schulmeisterschaften,

Mateusz Lenart (Bloober Team)


Mateusz Lenart is the Creative/Art Director at Bloober Team SA (Layers of Fear). Graduate of the Academy of Fine Arts in Krakow at Graphics Department. He was the winner of a scholarship from the Ministry of Culture and National Heritage and the winner of many awards in the fields of traditional art.
Since 2007 associated with the gaming industry in Poland he has produced a lot of games for all platforms in many different styles. As an Art Director he uses his experience of working as a Concept Artist, Illustrator, 3D Artist, Level Designer and combine them to create a coherent vision of new games.
In his spare time he works in cooperation with the Munk Studio and the Polish Filmmakers Association on finishing his own short animated film “Re-cycle”.

Eliaz Lepeuvedic (Google)


Eliaz is an App Promotion Specialist at Google, advising mobile app and game developers on user acquisition and engagement strategies. While developing new partnerships in DACH, CEE and Russia, Eliaz helps advertisers reach app install and re-marketing goals across Search, Play, YouTube, and AdMob.

Prior to Google, Eliaz worked for Berlin-based programmatic advertising platform, Sociomantic, and in the San Francisco Bay Area with Ivalua, a spend management software provider.

Michael Liebe (International Games Week Berlin)


Michael Liebe is founder and CEO of Booster Space, the company coordinating the International Games Week Berlin and organizer of Womenize!. Booster Space manages high profile events and offers selected consultancy services. He is Ambassador of the industry network, games.net berlinbrandenburg and was Project Lead at Germany´s leading game developer´s event, DGT 13 – Deutsche Gamestage. In the past 7+ years he has initiated the industry network, games.net berlin-brandenburg, the indie games and art festival, A MAZE., the Digital Games Research Centre of the University of Potsdam (DIGAREC) as well as the Computer Games Collection of European Media Studies at the University of Potsdam, the European Masters program, Ludic Interfaces and many other events and programs surrounding video games industry and culture. Until 2012 he was...

Stephen Lindsay (ixty)


Head of Business Development at Ixty, the automated IAP price optimisation platform for F2P games. Ixty boosts IAP revenue for mobile game developers and publishers with their free to use service.

Bill Linn (Sandbox Strategies)


Bill Linn has been one of the leading PR strategists in the interactive entertainment sector for the past 25 years. He has advised more than 400 companies in the industry and worked on dozens of multimillion unit-selling franchises.  At Sandbox Strategies, a boutique firm focused on media strategy, influencer marketing, and digital publishing services for video games and consumer technology, Linn is responsible for publicity strategy, client relations, corporate messaging, crisis communications, and media training. He is based on the West Coast of the US.

Falko Löffler (Freelance Writer)


Falko Löffler started writing interactive fiction on the C=64 and has a degree as Master of Arts in literature and media science. In 1996 he entered the games industry and became a freelance writer in 2003. He has written tons of text for games as a story designer, translator or editor for major publishers and small developers. Furthermore, he worked as a scriptwriter for a TV series and has published four novels, two non-fiction books and a story collection.

Alexander Löser (Beuth University of Applied Sciences Berlin)


Prof. Alexander Löser leads the research group DATEXIS – Database Systems and Text-based Information Systems – at Beuth University of Applied Sciences Berlin. He is also a founding member of the Data Science Research Cluster at Beuth University. His previous stages are HP Labs Bristol, IBM Almaden Research Center, the research division of SAP SE and Technische Universität Berlin. Members of DATEXIS conduct research at the interplay of databases, text mining systems and machine learning, in particular deep learning. Most recent prototypes are INDREX, a database for managing both, relational and text data, and the search engine GoOLAP.info, that permits interactive query and text analytics.

Gunnar Lott (Visibility Communications)


Gunnar Lott was a well-known games journalist from 1998 to 2007. He started as a trainee and went on to become Editor-in-Chief of GameStar, then the world´s biggest PC-Gaming magazine. He founded and led two other mags, GamePro Germany and Making Games (a publication for game developers).

In 2007, he made the move from print to online, taking on a business role, leading GameStar.de to become Germany´s biggest editorial gaming portal. In 2011 he left publishing for the games industry and became Head of PR at the online games category leader Gameforge, accepting responsibility for global Public Relations, Events and Sponsorships and the company´s portal (gameforge.com). In early 2012 he joined flaregames, a startup focused on free to play mobile games, taking on the role of Communications Director. 

In late 2013 he founded his own PR agency...

Pascal Luban (The Game Design Studio)


Pascal is a freelance creative director and game designer based in France.

Working as game designer since 1995, he has been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular, he was lead level designer on the ´versus´ multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory and creative director on Wanted – Weapons of Fate. 
Leveraging his design experience on consoles, Pascal works on mobile games (Wars & Battles, Hockey Legends, Tropical Wars).


His mobile game, The One Hope, published by Gmedia, received the Best In Gaming award at the 2009 Digital Media Awards of Dublin. 

Pascal is design consultant for the Kainuu Gaming Cluster in Finland and gives master classes in Europe.

David Manuel (Ubisoft Blue Byte)


David Manuel has been in the videogame industry for over 18 years, primarily in production. He started in 1997 as a Lead Animator at Blitz Games in UK and became a Project Manager in 2000. In 2008 he joined THQ in Brisbane, Australia and three years later moved back to the UK to work at Sony Computer Entertainment Europe in London for PlayStation Home. In 2013 he moved to Germany to join Ubisoft Blue Byte where he worked on Might & Magic Heroes Online and is now working on an unannounced title.

Dieter Marchsreiter (Marchsreiter Communications)


Dieter Marchsreiter is in the gaming industry since over 25 years and runs the leading games PR agency in Germany.

Uwe Mathon (Ubisoft Blue Byte)


Uwe Mathon is an 18 year veteran of the game industry with extensive experience in producing and managing AAA video games for PC, console and mobile platforms. Uwe has been involved in the design, development or management of more than 10 AAA games which have sold more than 10 million copies worldwide. He is currently working as a Producer at Ubisoft on an international multi-site next gen multi-platform AAA game development.

David Mohr (GAMEVIL Europe GmbH)


Based in Berlin, Germany, David is General Manager at GAMEVIL Europe GmbH, a 100% subsidiary of GAMEVIL Inc., South Korea. An industry veteran of 15 years, he has a solid background in gaming journalism and management. He reviewed games for Cybermedia and Heinrich Bauer Publishing, managed production and distribution for Nintendo and Playstation titles at ProSiebenSat.1 and spent some time in user acquisition as Director Advertiser Relations at GameGenetics, before moving on to a new role at GAMEVIL.

Alexander Müller (SK Gaming)


Alexander Müller is Managing Director of the SK Gaming eSports team. SK Gaming is considered to be one of the most successful teams in eSports history. With more than 50 players under contract worldwide and the creation of the brand SK, known to gamers all over the world, the team is holding a leading position in eSports globally. Alexander is also Managing Partner of 3 Sports Media UG, a full service agency specialized on electronic sports. The core business is to develop a strategy together with their customers and execute this strategy long term. The focus is on a hand full of customers only with a global approach. Among those are Krombacher with their brand Dr Pepper in German and Western Digital to name two.

Arnold Nesis (Capricia Productions)


Arnold Nesis is an Israeli composer, mostly known for his work in video games and media. Arnold has worked with companies in the United States, Europe, Russia, Ukraine and elsewhere and currently is CEO of Capricia Productions making interactive music video game albums in collaboration with artists from Guns N Roses, former Evanescence members, Within Temptation, Epica and many others. 

Claas Oehler (Ihde & Partner)


Claas Oehler studied musicology and law in Berlin (Humboldt University) followed by postgraduate judicial traineeship; admitted to the bar in 2002; research fellow at the Viadrina European University (Commercial & Corporate Law) and phD studies, partner at the Berlin office of a regional law partnership since 2002; merged with Ihde & Partner Rechtsanwälte in 2006.
Claas Oehler was an initiator, legal adviser and a managing director to the Federal Association of the Computer Games Industries (G.A.M.E.) for 10 years. He also has been managing as an interim CEO the German age rating organization for video games (USK) for two years. Claas has a seat in the advisory board for creative industries of the Berlin Chamber of Commerce. He has also been chair speaker of the Consumer...

Tugbek Olek (Setimedia)


As one of the oldest professionals in the Turkish video game industry, Tugbek Olek started his career back in 1996 as a technician and moved to gaming journalism right after. For 20 years, he has been the quintessential force behind magazines such as Oyungezer, Level, PCGamer TR, Progamer and Free2Play as Editorial Manager. In 1999, Olek organized the first ever esports event in Turkey, setting the foundations for the community, and paving the way for over 30 national and international events that will follow. After founding Setimedia in 2004, Tugbek started focusing on bigger cooperation projects, among these, the most prominent are Playstore, the biggest digital game store of Turkey, and The Game for Big Kids which is the first executive gaming club in the world. Last but not the least, Mr. Olek is the Head of Advisory Board of Turkish Game Developers Association.

Wilhelm Österberg (Black Anvil Games)


At the age of 5 Wilhelm started playing RPGs, designed his first own boardgame at 8 and at the age of 11 he programmed on an Amiga 500. That passion for games of all kinds always stuck: he holds a Masters Degree in media technology, worked at DICE Stockholm and ran Swedish Game Awards, Sweden’s now largest game development competition. After working on one of EA’s first Free2Play games ‘Battlefield Heroes’ he joined Wooga in 2010 to become product lead of one of the company's most successful hits ‘Monster World’. Today he leads Black Anvil Games, Wooga’s offshoot studio focussing on creating core mobile games, with its first title Warlords to be launched this summer.

Arne Peters (ESL - Turtle Entertainment)


 Arne manages  ESLs global strategic relations and technology offers to the games industry. 

Alexander Pieper (Studio Fizbin)


Born in 1985, right after the videogame crash and in the beginning of a new golden age, he grew up with NES, SNES, Mega Drive and his first PC. In 1997 he read a BASIC-Book and programmed his first Text-Adventure for his brother’s birthday, „Survive Afternoon School“. As he dived further in programming and the architecture of videogames, he started studying Applied Computer Sciences in 2007. After a workshop with the „Filmakademie“, his decision was set. He wanted to make story-driven games for a living. Games, which should take the player to places they’ve never been before.

Alexander then founded Studio Fizbin together with Sebastian and Mareike and took over the role of the Technical Director in 2011 and began working on his biggest project till then, “The Inner World”. In 2013 “The Inner World” was released and found its way through the App-...

Matthias Platho (TBA)


Matthias holds a diploma in Computer Engineering with a specialization in business administration, control theory and artificial intelligence. His PhD Project at the Honda Research Institute Europe was concerned with the development of a smart driver assistance system aimed at understanding driving situations to assist a driver accordingly. Currently, he works as a Data Scientist, planning and implementing products that turn data into insight and value.

Instead of spending time playing video games, Matthias is actively conducting research in the area of Deep Learning, placed twice among the Top 10% at the Data Science platform Kaggle.com and tries to keep up with the current state-of-the-art in machine learning. Well, and he also spends also a lot of time playing video games.

Mike Preuss (Westfälische Wilhelms-Universität Münster)


Mike Preuss is Research Associate at ERCIS, University of Muenster, Germany. Previously, he was with the Chair of Algorithm Engineering at TU Dortmund, Germany, where he received his PhD in 2013. His research interests focus on the field of evolutionary algorithms for real-valued problems, namely on multimodal and multiobjective optimization, and on computational intelligence methods for computer games, especially in procedural content generation (PGC) and realtime strategy games (RTS).
He is associate editor of the IEEE TCIAIG (Transactions on Computational Intelligence and AI in Games) and currently Chair of the Games Technical Committee of the IEEE CIS http://cis.ieee.org/games-tc.html. He has also been member of the organizational team of several conferences in the last years.

Patrick Rau (kunst-stoff GmbH)


Patrick is the managing director and the creative head of kunst-stoff and the owner of the company. His work is characterized by visionary thinking, accuracy, high aesthetic demand and social entrepreneurial values.

Patrick visualizes his role in the game industry primarily as a designer, game-designer, author and producer.
Patrick is active in a broad range of areas, creating projects for commercial, cultural, educational, social and artistic contexts; he is also interested in the educational capacity of research projects and has held extensive talks and workshops as a guest lecturer.

  • born 1976

  • studied Communication Design (FH), holds an M.A. (2001)

  • spent 1,5 years working in San Francisco (tree-axis, 2001-2002)

  • ...

Philip Reisberger (Fitolution)


Philip Reisberger is Co-Founder and CEO of Fitolution. He leads the company’s strategy and marketing. As former Chief Revenue Officer of Bigpoint he helped building the company into an international games publisher that was acquired by TA/ Summit ($350m). Over the past years he has advised several international companies in the entertainment sector and actively invested in some seed stage startups. He speaks regularly at conferences and holds a degree in information systems and business administration.

Thorsten Rendel (Microsoft)


After working six years for Microsoft Thorsten Rendel specialized himself to become a Business Development Manager with the main focus on gaming. Since then he has worked with companies like Flaregames, Daedalic or BlueByte. He is member of the Jury for the "Deutscher Entwicklerpreis".

Ramzi Rizk (EyeEm)


Ramzi Rizk () is CoFounder and CTO of EyeEm; the Berlin-based photography community and marketplace. EyeEm´s distinct blend of talented photographers sharing beautiful and authentic photos, and unique, deep learning powered photo classification, ranking and search technologies have made it one of the fastest growing photography platforms in the world. Before founding EyeEm, Ramzi spent years researching privacy in Social Media, and leading engineering teams focused on mobile and web. Ramzi is a passionate software architect, photographer and pianist. Together with his team at EyeEm, he organizes , a global hackathon focusing on Photography. Ramzi loves product, scalable architecture, and the magical space where...

Mark Robinson (deltaDNA)


Mark has over 15 years´ experience in data mining, working with companies including Heineken, Office Depot and Unibet. Before co-founding deltaDNA in 2010, Mark led data mining consultancy Marketing Databasics, to build and host analytical environments that increase customer value through data-driven insight. In 2009, Marketing Databasics (MDB) was designated a "Leader" organisation in the Forrester review of marketing services providers. Fascinated by the potential of big data, has made it his personal mission to evangelize how analytics can change the games industry by delivering player insight and personalizing game experiences. Working with some of the industry´s most successful companies, the deltaDNA platform has developed to dramatically improve player engagement, retention and monetization across all platforms and genres of online games. The platform...

Kai Rosenkranz (Nevigo)


Kai has co-founded Nevigo in 2009. The company produces development tools and middleware for videogames and related industries. Following the company’s mission – “better tools for better games” – Nevigo’s technology is designed to increase productivity and catalyze story-driven, cinematic game projects.

Kai is very interested in story-driven and transmedia projects. He speaks frequently on industry events. Before Nevigo, he worked as tools developer, audio director, music composer, and sound designer for Piranha Bytes ("Gothic" series and "Risen").

Johannes Roth (Mimimi Productions)


Started studying Game Design in 2008 with a scholarship, finished with 1.0 and best bachelor-thesis in 2011. Officially founded Mimimi Productions in 2011. First released the Apple Design Award winner daWindci, then secured an international publishing deal with Unity Games for The Last Tinker when everybody claimed it would be impossible. Made Mimimi Productions Germany´s best studio at Gamestars 2012. Released Tinker on desktop and PS4 in 2014, winner of three awards at the Deutscher Entwicklerpreis and four nominations at the Deutscher Computerspielpreis.

Still up-and-running with 15 employees, currently facing the development of the next big title Shadow Tactics: Blades of the Shogun for PC, PS4 and Xbox One.

Maor Sadra (AppLift)


Maor had been in the ad tech space for more than 10 years prior to joining AppLift. His experience has been with display, video and mobile media across both the programmatic and traditional sides, as well as from both the demand and supply sides. Maor most recently held the position of Managing Director International at Inneractive, leading both the demand partnerships and supply sales and operations department, conducting the opening of satellite offices in NY and London. He also managed strategic sales roles at Matomy Media Group, working closely with large gaming publishers from all over the globe.

Martin Sahlin (Coldwood Interactive)


Martin Sahlin (38) is a creative thinker, and a firm believer in games as art. Since 2005, Sahlin has worked at Coldwood, a small independent game studio in northern Sweden. He is most proud of his work on Unravel - a game about love and the bonds between people. He created the concept on a camping trip, crafting the pitch material and the initial design out of yarn and things he could find in the forest. Sahlin has a son who wants to be a game developer when he grows up, and a daughter who wants to be a writer or an archaeologist or an architect or a scientist, or possibly all of the above. Before Sahlin turned to game development, he used to work as a tattoo artist. In his spare time he runs a lot, far and fast, exploring the countryside on foot. 

David Salz (Sandbox Interactive GmbH)


David Salz has been working as a software engineer in the games industry for 15 years. He is co-founder and CTO of Sandbox Interactive, the Berlin-based independend game studio behind Albion Online (http://albiononline.com) Before he entered the world of MMORPG gaming, David co-founded another company; his previous studio Bitfield produced several games for PC and Nintendo DS, including the award-winning "Giana Sisters DS", the official successor of the 1980s cult game. Bitfield is also well-known for making the only commercial game engine for Nintendo DS which was used in more than 50 productions worldwide. David holds a degree in computer science and also works at the Games Academy, one of Europe's leading game development schools; he is head of the computer science department and member of...

Wojciech Samek (Fraunhofer Heinrich Hertz Institute)


Dr. Wojciech Samek is Head of Machine Learning Group at Fraunhofer Heinrich Hertz Institute. He received the Diploma degree in Computer Science from HU Berlin and the PhD degree with distinction from TU Berlin. Before moving to Heinrich Hertz Institute Wojciech was responsible for various scientific as well as Industry-funded research projects at TU Berlin and Fraunhofer FIRST and FOKUS. He is associated with the Berlin Big Data Center and was Scholar of the Studienstiftung des deutschen Volkes and a PhD Fellow at the DFG Research Training Group "Sensory Computation in Neural Systems". In 2009 he visited the NASA Ames Research Center, Mountain View, CA, and in 2012 and 2013 he had several short research stays in Japan and UK. His research interests include machine learning, interpretable deep learning, robust signal processing...

Michael Schade (ROCKFISH Games GmbH)


As joint entrepreneurs for over 20 years, Michael and his long-term business partner Christian Lohr founded the independent PC and console games studio ROCKFISH Games in Hamburg, Germany in 2014. Together with their former team behind the critically acclaimed part 1 and 2 of the Galaxy on Fire series on board, they raised over $750k through a wildly successful crowdfunding campaign for EVERSPACE. The fast-paced 3D space shooter became a surprise hit on PC and console, combining AAA-style visuals, deep storytelling and optional VR support with the popular roguelike indie genre.

Prior, Michael has been spearheading 3D mobile gaming for almost a decade as CEO & Co-Founder of Fishlabs Entertainment. He had been member of the advisory board of GDC Europe, Osney Media’s Mobile Games Forum, Game-Connection and judge at the...

Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)


Dr. Maximilian Schenk is Managing Director of BIU. Before taking up this position, he was Director Operations and member of the management team of the VZ networks meinVZ, schülerVZ and studiVZ in Berlin, where he was in charge of their legal departments. For several years Schenk worked as a lawyer in the Berlin office of the Sozietaet von Boetticher Hasse Lohmann in Berlin, also for the European Harmonisation Office (HABM) in Alicante, Spain and for the University of Constance. In addition to his enthusiasm for the media industry in general and games in particular, the doctor of law specialises in media law, IT law, competition law, youth protection law and data protection law and also works in these areas as a lecturer and author. Schenk is married and has a daughter.

Christopher Schmitz (Square Enix IO-Interactive)


Christopher Schmitz joined the game industry in 1992 when game development was still lean and mean. For the past 10 years he supervised game development at Ubisoft Blue Byte in Dusseldorf, as well as Quantic Dream in Paris as Studio Production Director. Within these roles, he was overseeing development teams working on franchises like Anno, The Settlers, Assassins Creed, as well as Detroit-Become Human and Heavy Rain on PS4. Since 2016 he is serving as Executive Producer at Square Enix IO Interactive in Copenhagen directing the development of Hitman on PS4, Xbox and PC.

Fabian Schrodt (University of Tübingen, Cognitive Modeling)


Fabian Schrodt received his B.Sc. in cognitive computer science at the University of Bielefeld and his M.Sc. in computer science and economics at the University of Tübingen, Germany. In Tübingen, he is currently a research associate and PhD candidate at the chair of Cognitive Modeling, where he was research assistant over a period of two years before. His personal interest in computers and programming dates back to his eighth year of life, soon followed by a deep curiosity in coding theory, neural networks and, more generally, human cognition. Now a junior researcher in cognitive science and computational modeling, he considers himself very contended with being part of an interdisciplinary group that deals with these topics. Since two years, Fabian is carrying out the teaching and supervision of the MarioAI project at the...

Stefan Schuster (mm sports)


Stefan Schuster is Managing Director of mm sports alongside his shareholding partner Gregor Lentze since 2007. Between 2003 and 2007 he was responsible for the development and the sales of the FIFA commercial program as FIFA’s Head of Sales and Business Development. Before that he was responsible from 2001 onwards for the successful development of FIFA’s digital media strategy as their Head of New Media. From 1995 to 2001, Stefan was a shareholder and Director of Business Development and Sales at Germany´s first listed „multimedia agency“ Kabel New Media AG where he was responsible for clients such as ISL Marketing AG, the ATP Tour, ProSieben/Sat.1 and Siemens. He is a graduate of Stuttgart Media University in industrial engineering. Stefan is married with 2 children (7 and 4) and lives in Munich.

Kevin Daniel Setiono (OnlineFußballManager GmbH)


With a decade of technical consulting experience in the field of enterprise development and a client list that includes several DAX 30 companies and other organizations that demand reliable and tested software with special requirements, Kevin has been developing scalable backend systems for Azure Cloud years. Since 2015, he has been applying that expertise to the gaming industry in the form of the design and implementation of the massive multiplayer online backend system for the project "Football Empire".

Rafet Sifa (Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS)


Rafet Sifa, M. Sc., is a research data scientist at Fraunhofer Institute for Intelligent Analysis and Information Systems (IAIS) and a Ph.D. candidate in University of Bonn. His main research focus is based on statistical data mining in the context of understanding and modeling user behavior in virtual environments and games. He has co-authored numerous scientific papers and often gives talks about user behavior analytics in academic and industry conferences. Before joining Fraunhofer community, he worked as a data scientist in the games industry, where he mainly concentrated on developing large scale machine learning solutions for business intelligence problems.

Frank Sliwka (International Business Media Pte. Ltd.)


Frank Sliwka is a dynamic senior leader and an international executive with experience across the Asia Pacific region and territories in Europe and USA with a proven track record of successfully building and growing businesses in mature and emerging markets. He has an outstanding track record of business strategy success, repeatedly delivered revenue and profit growth, built brand equity, successfully created synergies across different business and pioneered new growth business opportunities especially with the games and exhibition industry. With his entrepreneurial spirit and the ability to think strong strategically and identify opportunities for revenue growth and profitability, Frank is highly driven and results orientated with an operational focus and a strong marketing and intelligence development background. Frank Sliwka is the CEO of...

Andrew Spearin (New World Interactive)


Andrew Spearin is Creative Director at New World Interactive, creating Insurgency, an indie tactical shooter. Previously, he worked as a photojournalist and innovative designer in the news business. Insurgency is renowned for its competitive gameplay and pioneering business practices. The game has grown a community of over 2 million players on Steam, and now building towards next generation platforms.

Jeff Spock (Amplitude Studios)


Jeff is an ex-IT director and ex-MBA who is making a much more enjoyable living doing game writing and writing fiction. He has written over 15 published games and consulted on a few others.

Jeff is one of the founding core team of Amplitude Studios, and responsible for the worldbuilding, narrative, and writing at Amplitude.

Stefan Srb (Mipumi Games)


Stefan Srb started creating games in 2011. After finishing his studies of Digital Arts at the University of Applied Sciences Upper Austria he joined Mipumi in November 2011. By day he works as a game designer at Mipumi Games where he contributed on titles such as Hitman HD: Trilogy for Io-Interactive and Anno: Build an Empire for Ubi Soft Blue Byte. By night his passion for making games and his enthusiasm for game jams drives him to make even more games and interactive narrative experiences.  

Stefan is currently Creative Lead on The Lions Song (http://thelionssong.tumblr.com) - a series of short narrative games that successfully went from a Ludum Dare gamejam game to a commercial project in production...

Andreas Suika (Daedalic Studio West GmbH)


Andreas began his career more than 16 years ago at Blue Byte, where he worked as a Tester, Data Wizard and Level Designer on products like Battle Isle: Andosia Conflict and The Settlers 4. He subsequently took over as Lead Game Designer on Settlers 5 and 6, and Creative Director on Anno for Wii/DS and My Fitness Coach for the PS3. In addition to leading Blue Byte's flagship titles, he also spent time researching development processes and working on smaller projects like Anno for iOS.

 

Together with Klaas Kersting, Matthias Schindler and Georg Broxtermann, he co-founded flaregames, taking on the role of Creative Director. This mobile games studio develops and publishes F2P games for all relevant mobile platforms. In 2013, Andreas also began working as a freelance consultant, specialising in creative direction, game and level design....

Mariusz Szypura (Telehorse)


Mariusz Szypura is the owner and CEO of a Warsaw-based independent game developing studio called Telehorse. 

Szypura studied at Poznan University of Technology. He has worked for advertising agencies as a graphic designer and creative director, running hundreds of campaigns and projects. He has co-operated with major record labels and designed several album covers. One of them was Silver Rocket’s ‘Tesla&;, for which he won the Fryderyk Award. The list of album covers includes works for the Grammy winner Włodek Pawlik and many Polish bestsellers. 

What is more, Mariusz is an experienced musician with more than a dozen records under his belt.

Mariusz Szypura has always been a huge fan of indie games. Telehorse allows him to pull...

Dean Takahashi (VentureBeat)


Dean Takahashi is lead writer for GamesBeat at VentureBeat. He has been a tech journalist for more than 25 years, and he has covered games for 18 years. He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat and GamesBeat Summit conferences. He lives in the San Francisco Bay Area.

Roger ter Heide (ImproVive)


Roger ter Heide is a creator, producer and organizer and is willing to take on a challenge. He has been working in the Dutch Game Industry since 2007. His focus has been applied games, casual games and other media solutions. He set up his own company ImproVive after working for major ICT and web companies in the Netherlands. He is the founder and organizer of the Dutch Game Awards and has organized major industry events for the Dutch Game Industry in the past 8 years. With a business background in ICT, Media and Innovation he has seen how game technology is now changing the way serious games are being developed and how new game technology might further influence other industries.

Jan Theysen (King Art)


Jan Theysen is co-founder of KING Art Games. As Creative Director he does everything that’s fun: Writing, game-design and producing. He wrote the stories for most KING Art Games and is currently working on Iron Harvest, KING Art’s upcoming RTS. Together with his business-partner Marc König he kept KING Art alive and kicking for 17 years.

Marcel Tilly (Microsoft Research)


Marcel Tilly holds a PhD in Computer Science from University of Leicester. He is working as  a Program Manager at Microsoft Research in Germany on data and high-scale systems. This means working on advanced analytics, machine learning and big data is his daily bread and butter. Recently his focus is shifting more and more towards natural user interfaces which means working on data pipelines and deep learning approaches for understanding gestures and speech and more particular on language understanding.

Besides this he enjoys giving talks, writing papers and do some electronic experiments.

Andy Touch (Unity Technologies)


Ever since he downloaded Unity, added 3D physics to 100 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies‘ Evangelism team helping to spread the word of the game engine and to show off what it can do! When he isn’t talking about Unity he can probably be found marathoning TV shows or playing Dark Souls.

Simon Usiskin (iQU)


There are very few people who have successfully crossed the TV and online divide but Simon is one of them. He has had leadership roles in broadcast media and online companies and has founded B2C as well as B2B businesses. Prior to iQU, Simon held senior positions at Spil Games (worldwide operator of global network of social and casual gaming platforms) and 2WayTraffic (owner of the ‘Who Wants To Be A Millionaire’ franchise and now a Sony Pictures Entertainment company). Previously, he was Co-Founder and Managing Director of Rose Bay Media Company, a TV game-show specialist IP creation company whose formats were sold to 24 countries worldwide. In 2008, together with Reinout Te Brake, he co-founded iQU and was the company's CCO until 2012, helping to establish it as the leading marketing and intelligence partner for games companies – as part of the Executive Team he now...

Mark Val (PlayFab & ARX)


I ran multimillion user online projects. Entrepreneur, award-winning developer with 18 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries I built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of our global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette and others. Clients include Mentos, Air Canada, Cadillac, L’Oréal Maybeline, Rogers and more than 40 others. During those years I worked in Zurich, London, Boston, Vancouver, Montreal, Samoa, Singapore and now Berlin. I am currently Founder of ARX where are augmenting collaboration by using Realtime Augmented Reality and AI.

ARX is a new kind of collaborative platform where teams interact with Holograms & Artificial...

Patrick van der Smagt (Technische Universität München (TUM) / fortiss)


Patrick van der Smagt received an M.Sc. in computer science at the Vrije Universiteit Amsterdam and a Ph.D. in Computer Science and Mathematics from the University of Amsterdam. He is professor for computer science at TUM and researcher at fortiss Munich, and directs research labs for machine learning and biomimetic robotics. Besides publishing numerous papers and patents on machine learning, robotics, and motor control, he has won various awards, including the 2013 Helmholtz-Association Erwin Schrödinger Award, the 2014 King-Sun Fu Memorial Award, and the 2013 Harvard Medical School/MGH Martin Research Prize. He is founding chairman of a non-for-profit organisation for Assistive Robotics for tetraplegics and co-founder of various companies. His most recent startup focuses on machine-learning...

Arne von Öhsen (KING Art Games)


Arne von Öhsen is working for KING Art Games since 2010. He has been involved in the development of The Critter Chronicles, The Raven, Battle Worlds: Kronos, The Book of Unwritten Tales 2 and The Dwarves. He is responsible for bringing the KING Art Games titles to Current- and Last Gen Consoles.

Wolfgang Walk (Grumpy Old Men)


Making games since 1991, on a professional level since 1995: 1995-2000 as an internal producer and author at Blue Byte, 2001-2005 as an internal producer at Massive Development. I have been a freelancing producer, author, director and designer ever since for numerous clients all over Europe. Since 2006 I’m also lecturing in these fields at a number of universities over Germany.

In 2014 Michael Hengst and I founded the consulting company “Grumpy Old Men”, specialized on consulting young start-ups in the games industry.

Jonas Walkenbach (InnoGames GmbH)


Jonas Walkenbach works as a Senior Games Analyst at InnoGames. In his position he is consulting game teams as well as the management in all analytics related matters to improve the performance and to shape the strategy for existing and upcoming game projects. Jonas holds a Master’s Degree in Media Management from the Hanover University of Music, Drama and Media. He joined the game Industry in 2010 by conducting a large scale survey about gaming motivations with 40.000 participants.

Axel Wegner (-)


Details coming soon

Teut Weidemann (Online Entertainment)


Teut Weidemann is an online games & f2p consultant and among consults clients world wide, among them Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more – and Ubisoft Blue Byte on new online game projects after he assisted them on the browser game of the year “The Settlers Online”. Teut started in the games industry in the 1980’s and since shipped over 100 titles on most known platforms. After working for Apple Computer and Microsoft Games he founded his own developer Wings Simulations in 1996 which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years where he was responsible for all development. Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space. His recent project he consulted in...

Felix Welling (VFL Wolfsburg)


TBA

Martin Weusten (Ubisoft Blue Byte)


Martin Weusten joined Blue Byte Studio Düsseldorf as a Logic and Gameplay Programmer in August 2011 to work on YourShape2013. For Assassin’s Creed Identity he was, among other things, responsible for the animation-driven combat system, skill implementation and various animation related tools and systems. Now he is working on an unannounced AAA project.

Martin got his Diplom-Informatiker degree at the RWTH Aachen University in 2011.

Markus Wilding (remote control productions GmbH)


Markus is a games industry veteran with about 20 years of experience in PR and Communications. He has worked in Munich, New York, San Francisco and London and was in charge of communications locally, internationally and globally for major publishers like Activision, Rockstar Games and 2K. He was responsible for the global PR campaigns for critically acclaimed and commercially successful titles like BioShock, Borderlands, Sid Meier’s Civilization, XCOM, Mafia and the sports franchises NBA 2K and WWE 2K. Hungry for a new challenge he returned to his hometown of Munich, Germany in the summer of 2015 to join production company rcp. He is in charge of all external and internal communication at rcp and its family of developer studios, and also works on business development, investor relations and the internationalization of the group...

Gareth Williams (Premier)


Career Summary Premier PR, Senior Acocunt Director - September 2010 - current My duties at Premier are to manage a diverse client base and ten members of staff, looking after clients that include Square Enix, Warner Bros Interactive Entertainment, King, Nexon, Crytek, BAFTA, and various international publishers, developers and consumer electronics manufacturers on either a project-by-project basis, or as a retained agency. My duties also involve helping the team to achieve campaign goals, but also grow their knowledge base, expertise and skills to enable each team member to progress in their careers. I’ve launched new IPs to market, including Bioshock Infinite, XCOM: Enemy Unknown, The Batman Arkham franchise, the official Formula One videogame, Borderlands 2 and many, many more. I’ve also worked with licensed properties and talent, including LEGO...

Samim Winiger (ArtificialExperience)


 
Samim.A.Winiger is a compassionate alien & thinker. He is co-founder of AE (ArtificialExperience) - a research team focused on machine learning for creative industries. As a code magician and Narrative engineer, Samim uses tactical storytelling to deliver transformative narratives. In machine learning circles, he is known for creative A.I experiments and open source project such as GitXiv. Previously, he was co-founder of companies in the web, music and games space. Samim dreams about topics such as ethical machines, bots that design, the democratisation of creativity, gardening and mediation. Web: http://samim.io/ - https://twitter.com/samim - ...

Travis Winstanley (Kuju Startups)


Travis founded Kuju Startups in 2013 – with the primary focus of investing in Video Games. Kuju Startups raised their first fund in 2014, they have closed three investments to date, and continue to actively invest in the most promising video games developers. Travis leads the design of new funds, and the financial evaluation and legal implementation of investments.

Al Yang (Bigpoint GmbH)


Al Yang is currently the lead designer of Shards of War at Bigpoint Games, where he was responsible for the vision redesign that transformed Merc Elite into Shards of War. He was previously a combat designer on Playstation All-Stars Battle Royale and was at THQ China before that, spearheading East/West F2P online game design for the Chinese market. Having worked at development studios across three different continents, he is especially interested in global cultural influences on design, both as a developer and an avid player.

Avni Yerli (Crytek)


After completing his university degree in engineering in 1994, Avni Yerli started his business career as a project manager at a leading German planning and consulting company. Three years later, he became a Managing Director of the German subsidiary of a foreign consulting company and by early 1998 he was running his own business as an independent consulter. But being a passionate gamer, it wasn’t long before Avni joined his brothers Cevat and Faruk in founding the interactive entertainment development company Crytek in November 1999.

As founding member and Managing Director, Avni is responsible for business development and strategic development. Avni got named in Develop’s (developmag.com) special report about the “25 People Reshaping Games Development” in February 2008 and as one of the 100 most important young Germans in Neon magazine in December 2006.  He’s also...

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