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"What You Can Learn from Testing 'Big’ Games"- a Dragon Age Inquisition QA Post Mortem


Tulay McNally (BioWare)
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Learn how BioWare QA participates in development from concept through to release, employs key methodologies like Session-based and Agile Testing, and provides a path for ‘Video Game Testing’ as a career - using the most recent success Dragon Age Inquisition as an example.
Audience adressed: 
Studio Managers, Producers, QA, Developers, Journalists

Learn how quality practices and a joint partnership of all development disciplines (Production, Design, Art, Programming and QA) can overcome challenges of testing big games.

Session Type: 
Game Design / Story
Experience level adressed: 
R2 Asgabat 1 (EG)

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