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Session Information

What happens after the jam

Speaker(s):

Kristina Rothe (Microsoft)

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Have you ever taken part in a game jam? Or created a little game prototype at school or university? There are countless opportunities to bring little game ideas to life, but what happens after the gamejam or semester is over? Let’s consider taking the prototype to the next level and releasing it to the public – you can probably quickly think of reasons that may stop you from doing that. Let’s dismantle some of those concerns or arguments and have a look at why it may actually be a great idea to get these little games out and on to the app stores. In the Q&A round, let’s discuss some of the concerns that you may currently have and how to approach them.
Audience adressed: 
Students and hobby game developer.
Takeaway: 

In this session you will learn how to deal with some of the main concerns about releasing a gamejam game – from organising the jam up to the actual release.
Furthermore, you will get an idea of which important insights you will gather and how you can benefit from them in your future projects

Session Type: 
Talk
Track: 
Biz Development
Experience level adressed: 
Beginner
Room: 
R2 Asgabat 1 (EG)

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