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Session Information

SIT: Sparking game design innovation


Guy Ulmer (GameIS)

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Are some people just born creative thinkers while others are not? Or perhaps creativity can be thought and practiced? Can you easily cheat your way to unlimited ammo of game design ideas? This talk will discuss the topic of systematic inventive thinking and provide the audience with an easy set of templates that will help ignite a creative spark in your game design process. And the best thing? The process doesn't require any market research or reviewing focus groups. You can quickly come up with many new game design ideas by listening to your game instead.
Audience adressed: 
Game designers of all backgrounds and anyone interested in innovative thinking

A set of tools for inspiring innovation, and a systematic approach for creative game design ideas without hassle

Session Type: 
Game Design
Experience level adressed: 
R6 Tallinn (OG)

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