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Serious Fun. How to publish a Mobile English Learning Adventure For Kids


Linda Kruse (the Good Evil GmbH)
Marcus Bösch (the Good Evil GmbH)

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<p>Serious Games - that sounds boring and well, serious. After roundabout 30 years of academic and pedagogical approaches young game designers and independent studios are entering the ring, presenting their ideas of how to put the fun of playing into learning. 

</p> <p>After a brief overview of the actual status quo you get precious insights into the actual process of a serious game development by one of the new german players in the field: the Good Evil GmbH. 

 The two founders - who both graduated at the Cologne Game Lab - present „Squirrel &amp; Bär“ - an english learning adventure for kids aged 3-6.</p> <p>Learn more about the process of developing and publishing a Serious Games without an external publisher. Win insights for future projects. And get inspired.</p> <p><iframe frameborder="0" scrolling="no" src=" "></iframe></p>
Audience adressed: 
Game Designers, Indie Game Developers, People generally interested in Game Based Learning, Games with Purpose or Newsgames

They will get a brief overview of the actual Status Quo of the New Serious Game Movement and win insights about one way how to get started.

Session Type: 
Game Design
Experience level adressed: 
R5 Vilnius (OG)

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