Session Information

Making Your iOS Game Run Fast On Windows Phone With Unity (Sponsored by Microsoft (14:00-15:45)

Speaker(s):

Oleg Pridiuk (Unity Technologies)

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<p>Unity is loved for its ultimate multi-platform capabilities. We'll explain the process of launching a title originally made for iOS on Windows Phone and what needs to be done to optimize performance. Please bring along your laptop to use it in the workshop, and don´t forget your power cord. Please register here http://2014.qvprogram.com/workshop-using-windows-azure-and-unity for the workshop!</p>
Audience adressed: 
You've released a game or two, either with Unity or another comparable engine.
Takeaway: 

you'll learn about multiplatform deployment with Unity and the best practices for bringing your Unity-authored game to the Windows 8 ecosystem.

Session Type: 
Workshop
Track: 
Biz Development
Experience level adressed: 
Intermediate
Room: 
R3 Sputnik 2 (UG)

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