Session Information

The Hard Core of Game Design

Speaker(s):

Dr. Stefan Blanck (Chromatrix GmbH)

Cycle through all sessions

Back to last page:
 
<p>No matter how complex and manifold the design of a computergame looks like: Tap off all the glitter and numerous features and take care of the essential design elements first. Break down your ideas, simplify them as much as possible until you reveal the repetitive game mechanics which make fun to play indeed. I will illustrate this by the development process of the iOS/Android/PC game: "Deponia - The Puzzle".</p>
Audience adressed: 
This talk is for game designers (beginners and experienced)
Takeaway: 

Everything should be made as simple as possible, but not simpler. (Albert Einstein)

Session Type: 
Talk
Track: 
Game Design
Experience level adressed: 
Intermediate
Room: 
R4 Bischkek (EG)

Event Sponsors

Sponsor Partners

No sponsors in this category have been announced yet.

Media and Partners