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The Hard Core of Game Design


Dr. Stefan Blanck (Chromatrix GmbH)

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<p>No matter how complex and manifold the design of a computergame looks like: Tap off all the glitter and numerous features and take care of the essential design elements first. Break down your ideas, simplify them as much as possible until you reveal the repetitive game mechanics which make fun to play indeed. I will illustrate this by the development process of the iOS/Android/PC game: "Deponia - The Puzzle".</p>
Audience adressed: 
This talk is for game designers (beginners and experienced)

Everything should be made as simple as possible, but not simpler. (Albert Einstein)

Session Type: 
Game Design
Experience level adressed: 
R4 Bischkek (EG)

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