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Session Information

Google Cloud Gaming Code Lab (14:30-18:15)

Speaker(s):

Jens Kühlers (Google)
Dirk Primbs (Google)

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<p><strong>Google Cloud Platform, End To End</strong><br /> This session brings us through different Cloud Platform products to build an application from scratch to 1000 requests per second. No slides, just live coding demonstrations<br /> &nbsp;<br /> <strong>Computing the Cosmos Code Lab</strong><br /> In this Codelab you will learn how to provision and manage Compute Engine Virtual Machines and other Compute Engine resources by creating an environment that will be used to process Image Data gathered from high power imaging telescopes.</p> <p>&nbsp;</p> <p>Both workshops take place in one session, including a small pause.&nbsp;</p> <p>Prerequisites for Computing the Cosmos Code Lab 1. Laptop or ChromeBook (don’t forget to bring a power cord if you need it). 2. Chrome browser installed. 3. Secure Shell Chrome App installed. Please register here http://2014.qvprogram.com/workshop-google-cloud-gaming-code-lab for the workshop!</p>
Audience adressed: 
Developers
Session Type: 
Workshop
Track: 
Tech
Experience level adressed: 
Intermediate
Room: 
R3 Sputnik 2 (UG)

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