Session Information

Game Models - A Different Approach

Speaker(s):

Nick Prühs (slash games)

Cycle through all sessions

Back to last page:
 
The design and rules of games constantly change during development, invalidating your carefully engineered software from day to day. Entity systems are a great approach for getting rid of the many drawbacks of inheritance-based game models like the “diamond of death”, moving on to a much more flexible aggregation-based model which has been popular since Gas Powered Games’ Dungeon Siege.
Audience adressed: 
Entry Level Programmers (1+ years experience in game development)
Takeaway: 

- Understanding that inheritance-based game models show a lot of disadvantages
- Evaluating the up- and downsides of aggregation-based models
- Knowing how to implement robust and flexible aggregation-based models

Session Type: 
Talk
Track: 
Tech
Experience level adressed: 
Beginner
Room: 
R4 Bischkek (EG)

Event Sponsors

Sponsor Partners

No sponsors in this category have been announced yet.

Media and Partners