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Game Models - A Different Approach


Nick Prühs (slash games)

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The design and rules of games constantly change during development, invalidating your carefully engineered software from day to day. Entity systems are a great approach for getting rid of the many drawbacks of inheritance-based game models like the “diamond of death”, moving on to a much more flexible aggregation-based model which has been popular since Gas Powered Games’ Dungeon Siege.
Audience adressed: 
Entry Level Programmers (1+ years experience in game development)

- Understanding that inheritance-based game models show a lot of disadvantages
- Evaluating the up- and downsides of aggregation-based models
- Knowing how to implement robust and flexible aggregation-based models

Session Type: 
Experience level adressed: 
R4 Bischkek (EG)

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