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A game that has something to tell


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We like stories. They can be entertaining, we can learn from them and there are a few that really changed the world. This power is something the videogames are yet to understand, but it’s worth trying. The talk will feature This War of Mine to discuss various techniques – often uncommon – that can be used to tell a strong, resonant story with the player decisions at its core. How can we benefit from improving the narrative aspect of our games? And does your game really need it…?
Audience adressed: 
Mostly game designers, writers and producers.

I will share ideas for telling a story IN and WITH a videogame, with approaches for different kinds of games. Moreover, attendees will get an insight into the narrative aspect of one of the most successful indie games of 2014

Session Type: 
Game Design / Story
Experience level adressed: 
R1 Kino International

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