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During the last five years in Europe as well as especially in Germany the digital transformation has had huge effects on the media. Digitalization and net policy are key issues. This all effects the games industry dramatically from different points of view. On the one hand there are special programs in Horizon 2020 (ICT) focussed on gamification and serious games but on the other hand there seems to be a tendency that games are not very well-placed in the „Digitale Agenda 2014-2017“. The panelist will discuss if the games industry as well as other institutions related to games have missed the great opportunities of the digital agenda.
Experience level adressed:Intermediate
Room:R2 Asgabat 1 (EG)