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Session Information

Did We Fail? The Weird Success Story of Beatbuddy


Wolf Lang (THREAKS)
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Failing is an integral part of becoming a successful game developer, but sadly you rarely hear about the fails of successful developers in talks or articles. I've survived a fail in my own studio and we even turned our game into a success. With this talk I want to highlight the most common dangers, giving you a chance to dodge the bullets that we and other developers already took, but also to encourage not to give up, since even the worst stories will eventually turn out good.
Audience adressed: 
This talk is primarily for game developers who either run a game studio or are planning to found a studio in the near future. Furthermore this talk is intended for veterans who want to share a fail-success story of their own career with the audience during the Q&A session.

Attendees will hear an inspiring story about a failed game that eventually turned into a success.
The goal of this talk is to shed light on the risks of running a studio and show ways on how to pull yourself out of the mud when things gone bad.

Session Type: 
Experience level adressed: 
R7 Riga (OG)

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