A way how to create a detailed vision document as a basis for fine concept, any pitching and even console submissions - using a minimum of time.
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<p>Creating a detailed idea or vision document for a new game is never easy. However, I want to present a relatively short, easy and secure way to do it. Define an idea, learn about your idea, clear up as much problems as possible and save time during the vision phase. Allow other people to follow your vision, look at your vision from many different perspectives and use the game exposé as a basis for the fine concept, any pitching and even console submissions. Please bring along your laptop to use it in the workshop, and don´t forget your power cord. Please register here http://2014.qvprogram.com/workshop-creating-game-expose for the workshop!</p>
Audience adressed:Game Designer, Producer (both developer and publisher), Project Manager. Understandable for beginners, helpful for beginners and intermediates. And even for experts, in case they are new to detailed vision docs.
Experience level adressed:Beginner
Room:R3 Sputnik 2 (UG)