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Session Information

Copies, Clones and Genre Building - Innovation and Imitation practices in the Games Industry


Lies van Roessel (Alexander von Humboldt Institute for Internet and Society)
Dr. Claas Oehler (Ihde & Partner)
Rami Ismail (Vlambeer)
Christian Katzenbach (Humboldt Institute for Internet and Society)
Rike Maier (Humboldt Institute for Internet and Society)
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Imitation is a common practice in the games industry, as it has contributed to genre building. Nonetheless, since the beginning, tussles over alleged clones have sparked fierce debates about legitimate and illegitimate practices. This panel presents findings of a study based on the analysis of cloning disputes and interviews with developers and experts. The panel engages game designers, legal experts and researchers in a discussion on the grey area between cloning and genre development.

Session Moderator

Christian Katzenbach
Audience adressed: 
This sessions is meant for game developers of all disciplines, i.e. designers, artists, programmers, producers etc, who are interested in the innovation versus imitation discussion. Some knowledge of recent (alleged) cloning cases and a very basic understanding of Intellectual Property legislation are desirable.

With the help of the research findings and expert reflections on these findings, attendees will get a more nuanced insight into the complex debate around cloning. The discussion will help attendees to shape their view on the fine line between accepted inspiration and objectionable imitation, and the complex interplay between legal, technical and social regulations.

Session Type: 
Culture / Science / Education
Experience level adressed: 
R2 Asgabat 1 (EG)

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