The methodology of card sorting is introduced from a to z in a short form and helps the participants to have a starting point to use it for their projects.
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Card sorting is a proven method to improve information architecture of given projects and to help users to find easily what they need to control a program. The talk will cover everything from how, why and when to methodology and final to results of card sorting and what they are meaning. Some tools will be introduced shortly as well.
Audience adressed:Game designers, UX designers, UX artists
Track:Game Design / Story
Experience level adressed:Intermediate
Room:R6 Tallinn (OG)