Session Information

(Cancelled) WebGL – Revolution in GameDev ?

Speaker(s):

Kai Niklas (deCode Slr, Germany)
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This session was cancelled by the speaker due to the strike. Introduction to OpenGL's WebGL. Based on the OpenGL ES 2.0 / 3.0 API for embedded systems. OpenGL's WebGL API uses JavaScript and new HTML5 technology to bring 3D and of course as well 2D Graphics to your Browser. 3D Games in Browsers is still not spread widely, but the advantages with the new WegGL API are numerous. - Customizable and Fast - Online and Instant - More Design Elements - Free to Use There is so much more to find in the 3D World inside your Browser.
Audience adressed: 
this talk is relevant for everybody who knows about gamedev but is new to webgl.
Takeaway: 

after the session they will have a basic idea of what cane be done with webgl and if it is a option for them to use it as a dev api.

Session Type: 
Talk
Track: 
Code / Platforms / Tools
Experience level adressed: 
Intermediate
Room: 
R3 Sputnik 2 (UG)

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