Find out what it takes if you are thinking about producing a story driven Free to Play game. What are the challenges and the opportunities? Why is the hidden object genre suited well? What does such a production mean for your team setup and structure?
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Hidden object games on PC are huge, big on tablets, but rarely successful on smartphones. Why is that? Are we potentially looking at a new opportunity? In this talk Sebastian will explain how he and his team were able to bring that genre to mobile. His talk will be about how to create scenes so to make them fun on smartphones and how to drive long term retention through weekly content. Sebastian will share insights and learnings from episodic content production and the best team set up.
Audience adressed:Developers, product managers, game designers, producers and anyone who is into story driven episodic free to play games. Basic understanding of the free to play business model is required.
Track:Game Design / Story
Experience level adressed:Intermediate
Room:R4 Bischkek (EG)