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<p>Adaptive music - Session will talk about the whole concept of Adaptive Music in video games. We'll talk about the benefits of adaptive music, the uses, techniques and how to implement them. Among the techniques discussed below - Multi layering, Cue systems, Stingers, Generative Music and more. In addition we'll talk about the newly plug-in I developed for the unity engine, which allows to easily create adaptive music.</p>
Audience adressed:Game developers, Composers, Sound designers, Programmers.
Techniques, uses and benefits of adaptive music.
Experience level adressed:Intermediate
Room:R4 Bischkek (EG)