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Session Information

5 Reasons Why Music Games Suck


Wolf Lang (THREAKS)

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Trying to bring innovation to the genre of music games costs you a lot of time, even more nerves and mostly feels like tilting at windmills. So what's the matter with this highly polarising videogame genre? In this talk I want to share our learnings from the 4 years of developing the music action hybrid Beatbuddy: Tale of the Guardians (STEAM) and give developers a different, honest and subjective view on music games.
Audience adressed: 
Indie developers, music game fans/developer, marketing personell and everybody who likes an entertaining talk.

1. 5 Reasons why music games suck
2. 5 Tips to avoid those issues
3. Ideas on how to find an audience for your game
4. Why the THREAKS are called THREAKS

Session Type: 
Experience level adressed: 
R4 Bischkek (EG)

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