Premium Partner

Session Information

The 5 Mortal Sins of Launching an Online Game

Speaker(s):

Michalina Kiera (SoftLayer, an IBM Company)
Jendrik Pösche (kuuluu interactive entertainment AG)

Cycle through all sessions

Back to last page:
 
<p>Developing and launching a game in general is not an easy task. It takes a lot of time, a lot of people, a lot of planning and a lot of assumptions. On top of those operational challenges, the social gaming market is a jungle where “survival of the fittest” is a very real. An army of genius developers, the most stunning design, super-engaging game idea and striking strategy are not enough. If the hosting infrastructure behind the game fails, fans don’t get the experience they expect and walk away. Learn from the stories of some of the most creative and successful gaming studios how to sidestep the common landmines of bringing your online game to the top.</p>
Audience adressed: 
TBA
Takeaway: 

TBA

Session Type: 
Talk
Track: 
Tech
Experience level adressed: 
Intermediate
Room: 
R4 Bischkek (EG)

Event Sponsors

Sponsor Partners

No sponsors in this category have been announced yet.

Media and Partners