Session Information

3D / immersive audio for games with regular headphones and new speaker systems using the Spatial Audio Game Engine - SAGE.

Speaker(s):

Tom Ammermann (New Audio Technology)
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The workshop will give a short overview about the way currently game audio engines work and where the different is to SAGE. New possibilities to experience the sound of a game will be shown and finally participants can enjoy DOOM 3 in 50.1 with regular headphones as they were in the middle of the action! The session is limited to 30 participants and will repeated once at 12:30.
Audience adressed: 
Publisher Developer Sound designer Musicians Gamer Consultants Business development
Takeaway: 

- 3-dimensional audio creates a massive emotional impact in any game play.
- Just regular headphones can provide amazingly realistic and involving game experiences.
- New 3D audio formats and technologies provides a spatial quality never heard before.
- It’s available now!

Session Type: 
Workshop
Track: 
Sound / Animation / GFX
Experience level adressed: 
Intermediate
Room: 
R3 Sputnik 2 (UG)

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