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Stefan Randelshofer

Blue Byte, a Ubisoft Studio

Audio Director

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Short CV

Stefan has worked in the field of Audio and SoundDesign for TV and Movies since the end of the 90‘s. Then he decided to acquire more profound knowledge about the creative and technical part of Audio and started to study MultiMediaArts at the University of applied Science in Salzburg. He holds a Magister degree in Audio and Gamedesign and a Master degree in Management. In the mid 00’s he started to work on games as Sound Designer and Audio Director – i.e. EA -Battleforge, Piranha Bytes - Risen 3, Ubisoft – Champions of Anteria. He is a certified Fmod and Wwise User and teaches Soundscape Design for Games at the University of applied Sciences in Salzburg, at ETIC in Lisbon and at various SAE institutes in Germany. At the moment, he is the Audio Director at Ubisoft Blue Byte and is responsible for all products in the studio.

Blue Byte, a Ubisoft Studio

Blue Byte has a long history of developing AAA PC games such as the beloved build-up strategy series The Settlers® which debuted in 1993 and ANNO® for which the studio began overseeing the production in 2007. Blue Byte opened its doors in 1988 and was acquired by Ubisoft in 2001. Since then Blue Byte is located in the city of Düsseldorf, Germany and expanded in 2014 with the acquisition of a new branch in Mainz. Recent projects include Anno 2205™ which brought the acclaimed city-builder series into space and Champions of Anteria™, a new Real-Time-Strategy experience. Blue Byte also works in close collaboration with other Ubisoft studios on projects such as the PC version of For Honor™ and post-launch content creation for Rainbow Six® Siege. Additional teams work on browser-based and mobile games, like The Settlers® Online and Assassin’s Creed® Identity. In 2016 Blue Byte is celebrating 15 years of being part of the Ubisoft family. To learn more, please visit www.bluebyte.com.

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