Studio Fizbin GmbH
Game Director & Co-Founder
At the age of 13, Sebastian created his first self-published magazine "the viking". He sold 22 copies, 3 of which were bought by his own grandmother. But his path to the media industry was predestinated in just a matter of time. It would be another 14 years until he would earn his B.A. in “media production” and his diploma in "interactive media conception" at the Institute of Animation, a sector of the well-known “Filmakademie Baden-Württemberg". In 2011, he co‐founded Studio Fizbin in Ludwigsburg and since then leads the interactive content development of the company as its Game Director. The award-winning point & click adventure game “The Inner World” was Sebastian’s diploma project and also his very first full scale videogame. Pitching new ideas, writing concepts and working as the creative lead on every major project at Fizbin is his daily routine. Currently Sebastian is focussing on the development of the sequel "The Inner World - The Last Wind Monk", which will be released mid of 2017.
Studio Fizbin GmbH
Sebastian, Alexander and Mareike combined their forces back in 2011 and founded Studio Fizbin as an independent game developer. They strongly focus on story-based interaction with exciting and unique characters and worlds. Studio Fizbin has a diverse portfolio: Their heart-project “The Inner World” is loved by critics for the intense atmosphere, the smart puzzle design and the ambiguous humor. The team has also built a multiplayer-game-table for a museum, mixed the digital with the real world in the “Elephant-App” and let children stage their own opera. The studio won several awards for their projects, like the “Giga Maus”, “Tabby Award”, “Best Family Game” or “Best German Game”. Studio Fizbin is located in Ludwigsburg and in Berlin, as a co-founder of Berlins first game-collective "Saftladen".