Martin Weusten

Ubisoft Blue Byte

Logic and Gameplay Programmer

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Short CV

Martin Weusten joined Blue Byte Studio Düsseldorf as a Logic and Gameplay Programmer in August 2011 to work on YourShape2013. For Assassin’s Creed Identity he was, among other things, responsible for the animation-driven combat system, skill implementation and various animation related tools and systems. Now he is working on an unannounced AAA project.

Martin got his Diplom-Informatiker degree at the RWTH Aachen University in 2011.

Ubisoft Blue Byte

TBA

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