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Martin de Ronde

Force Field

Creative Director

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Short CV

Martin started working in the games industry over 20 years ago as a PR manager and later as development manager in publishing. After this, he wanted to see what life was like on the other side of the game industry fence and founded his own development studio in 1998, which he sold to multimedia conglomerate Lost Boys a year later. Here, Martin became co-founder and managing director of Lost Boys games, the company’s newly set up games division. Lost Boys games went independent in 2001 and was renamed Guerrilla Games when sold to cross media company Media Republic in 2003. Guerrilla Games grew into one of Europe’s largest independent developers. Martin was commercial director, witnessing the birth of PlayStation 2 hit Killzone for Sony Computer Entertainment and PlayStation 2, PC and Xbox hit Shellshock: Nam 67 for Eidos. Just before the studio was sold to Sony in 2005, Martin moved to former shareholder Media Republic, a cross media entertainment company, where he was involved in all kinds of gaming, online and mobile initiatives. In 2006 he departed and founded OneBigGame, a videogames industry charity initiative as well as working as videogames consultant for various start-ups. In 2009 he founded Vanguard Games together with Arthur Houtman which would go on to become a specialist in high profile downloadable console games and premium mobile games, including hit titles Halo: Spartan Assault and Halo: Spartan Strike for Microsoft. Most recently, Vanguard was acquired by Force Field, a group specializing exclusively in VR and AR, with over 70 dedicated developers. Force Field is currently working on a number of unannounced titles for a variety of different VR platforms.

Force Field

Force Field is 70 man strong developer working exclusively on high-end VR projects. It acquired mobile developer Vanguard earlier this year (known for Halo: Spartan Assault and Halo: Spartan Strike) and it is currently working on a number of different VR projects across a range of VR devices. In September of 2015, Force Field started working on Landfall, a high-end 3rd person action game for Oculus, as an exclusive for Oculus Rift. The departure point was to take an established genre (that Force Field was known for, top down action shooters) and bring it into the world of VR. Landfall was released in February 2016 and was the first high profile game launched by Force Field. It now is working on a number of new and exciting projects in the world of VR and AR to be announced soon.

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