Vision Engine Team Lead
I am the team lead for Havok's Vision Engine. I coordinate the development among the Vision team and with other Havok teams, plan what goes into the roadmap and sometimes even work on the engine myself.
I got my diploma for Computer Science from the University of Aachen (RWTH) in 2010 after which I joined Havok and became Vision Team Lead in 2012.
Havok is a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.