Filippo Vivirito

Sproing Interactive Media GmbH

Head of Art

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Short CV

After working almost three years for NoReal (Torino IT) Filippo acquired experience as a freelancer, before finding a new challenge at Milestone (Milan, IT), the most important Italian game developer. For two years he combined his two passions, videogames and art, working on racing games like the SBK serie, WRC and Superstars, as Environment, Character and Lead Artist. After that he worked for almost two years in Gameloft (Madrid, SP), developing mobile games as Generalist and Lead Artist. For more than two years now, he’s been working for Sprong (Vienna, AT) in the role of Head of the Art Department and Lead Artist.

Sproing Interactive Media GmbH

With nearly 90 employees, Sproing is Austria‘s leading game developer and since early 2014, a game publisher as well. As one of the foremost independent studios focused on the creation of multi-platform games, we have successfully shipped more than 55 retail games on all major platforms. In 2010 we began leveraging that experience to become a major creator of Free-to-Play games. Following the release of our first self-published game “Asterix & Friends”, we are now working on the RPG/MOBA crossover title “Sigils: Battle for Raios” for iOS, which will be released in early 2015 on iPad. Other projects still in the pipeline include an as yet unannounced AAA Free-to-Play game for a top tier publisher.

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