Filippo Beck Peccoz


Game Audio Designer

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Short CV

A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery&;s "The Exiled", Klonk Games&; "Shift Happens", Salmi Games&; "Ellipsis", several games by Travian Games and a host of other collaborations with German and international clients. For more information please visit . Since 2015, I&;ve been also working as a Puredata Coder on Audio Engines for Real-life Rollercoasters such as Spike ( I have been teaching game audio at various institutes including Mediadesign Hochschule in Munich and the University of Applied Sciences in Kempten.


I&;m a freelance audio designer specialized in music composition for Games, interactive audio for games, installations and amusement rides, and audio supervison in general.


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