Head Of Development
Game development executive with 25 years of experience in the field. PC focused, but some console experience. Earlier hands-on game development roles include level design, game design, artwork, art direction, project lead. Executive level development positions at Bigpoint, gamigo, Sunflowers, JoWooD, Blue Byte, and Thalion. Broad knowledge of project management, game development technology, game design and in-depth expertise in the development cycles of large scale entertainment software. Interested mainly in making the development process calculable, so that the results are state of the art creative achievements and financial success. Good at mediating between publisher and developer interests. Worked on roughly a dozen published games as a developer and on much more titles as Head Of Development, including games such as The Settlers 3 & 4, Gothic 2, Anno 1701 (1701 A.D.) and Jagged Alliance Online. Complete MobyGames list of (offline) games credited: http://www.mobygames.com/developer/sheet/view/developerId,6734/ Specialties: Managing Game Production Cycles, Project Management, Game Design, Graphic Design, Scheduling, Managing People.