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Collin Bradford Bishop


CRYENGINE Product Manager

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Short CV

Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee instructional content for JSOC and to train special operatives for predeployment. Throughout his career, he has focused on pushing the boundary between film and games with real-time rendering. He is currently the CRYENGINE Product Manager at Crytek, where he facilitates engine development with a direct impact on the community and maintains a close connection with the CRYENGINE user base.


CRYENGINE is the cutting-edge 3D game development platform from award-winning developer and publisher Crytek. Features including the industry-leading renderer, real-time-lighting, and optimized VR support are just a few of the reasons why developers – and teams of all sizes, all around the world – choose CRYENGINE to achieve their vision. The powerful technology behind groundbreaking titles such as the Crysis series, Ryse: Son of Rome, Evolve, Everybody’s Gone to the Rapture, The Climb, Robinson: The Journey, and many more can be harnessed by anyone – royalty free – on a Pay What You Want business model. For more information and to join the community visit

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