Andre Beccu

Blazing Badger GmbH

Lead Game Designer

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Short CV

André entered the industry in early 2007 at EA Phenomic and worked on Battleforge as a Level and Game Designer. In late 2008 he was offered a Senior Design position at Spellbound Entertainment and subsequently assumed the role of Lead Designer on Arcania – Gothic 4. Once Arcania had shipped he moved on to keengames as a Senior Designer on Sacred 3. When Sacred 3 had been wrapped up, he seized the opportunity to become a founding member of “Blazing Badger”. In his spare time he regularly teaches at various game design schools or holds lectures at conferences.

Blazing Badger GmbH

Founded by André Beccu, Marc Kamradt and Sascha Wagentrotz in 2014, Blazing Badger is located in Frankfurt, Germany, and rests its company philosophy on three core pillars: Gameplay First: Our core competence is in providing engaging gameplay, as all three founders worked in several gameplay departments before. We aim to build on this strength and deliver games which present our players with meaningful choices as often as possible. Cooperative Play: We are intrigued with the potential of games to foster cooperation between players’ and thus are dedicated to deliver games which you can enjoy with your friends or your partner. People over Processes: We highly value creative freedom, efficiency and a low management overhead. Thus we focus on hiring very experienced people capable of working on one&;s own authority. Our goal is to grow organically and build a small team of industry veterans, in order to deliver premium indie coop games.

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