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See all members of the Quo Vadis Advisory Board

Ralf C. Adam's picture

Ralf C. Adam

Though insisting on the fact that he’s still 29 Ralf C. Adam has spent more than two decades in the games industry.

Ralf got his start in the early Nineties, and since then he has worked for a multitude of publishers and developers in different positions, among them Infogrames/Atari, Sunflowers Entertainment, JoWooD Productions, Gameforge, Travian and flaregames.

His portfolio also includes freelance work for Disney Interactive, Ubisoft, Eidos or Vivendi Universal. With expertise in producing as well as in game design and writing, Ralf has contributed to a wide variety of...

TigerTeam Productions

In 1993 Ralf C. Adam - a crack computer & video gamer - was sent to the games industry for the crime of not having studied a serious profession.

After a couple of years of fighting for publisher organisations he finally escaped from a maximum-security tradeshow booth to the German underground somewhere
in the Frankfurt area. Today, still wanted by many entertainment companies...

Peter Alau's picture

Peter Alau

Peter Alau is a game industry veteran who misspent his childhood and his quarters in arcades. He has worked for Maxis, EA, Sony, Sony Online, Digital Extremes, Linden Lab, GameSpy, and Apportable and Crytek. He has worked in the Video Game industry for 20+ years, and worked with many of the largest companies and titles. You can blame him for killing a few bad titles and he'll take a modicum of credit for ensuring the release of few good ones. He was supposed to be a professional musician before the siren call of interactive entertainment lured him into the games industry and refused to let...

Alau Consulting

Consultant - various undisclosed video game companies.

Prof. Dr. Malte Behrmann's picture

Malte Behrmann

Malte Behrmann is a professor and independent attorney based in Berlin. He teaches management, communication and law at BBW Hochschule Berlin, the largest private business school (Fachhochschule) in the city.

After law studies in Bonn and Munich, Malte pursued Audiovisual Communication Management at Valenciennes University in France. He holds a PHD in Media Science from the University of Berlin (Humboldt-University). Malte has led legal & development affairs at Pix.Co, a Korean animation studio, and co-founded the German National Association of Game Developers (...

bbw Hochschule

EGDF is the trade body of European game developers, representing European game developer organizations to the European institutions and provide best practice exchange. For more info:
BBW Hochschule is the largest private busienss school...

Maarten de Koning's picture

Maarten de Koning

With a background in Investment Management and Game Production, Maarten founded his own agency in 2010, before merging with Digital Development Management (DDM) in 2013. Maarten's principles of starting an agency were to provide business development, effective product management and consultation to video game developers. Maarten began his career in the industry as a game producer and is a certified Scrum Product Owner and Scrum Master. Maarten is a Partner and Executive Director of Business Development at DDM, and is passionately servicing triple-A developers across the globe and is...

Digital Development Management

Founded in 2005, Digital Development Management (DDM) is the world's leading business and talent agency for video games and digital entertainment. DDM's team of industry veterans provides an integrated array of Agency Services, Consulting Services and Game Production Services via a network of international offices. With an unsurpassed record of success, an unparalleled roster of clients and a...

Kate Edwards's picture

Kate Edwards

Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist. As Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to...

International Game Developers Association (IGDA)

The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games. Our mission is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.

Benedikt  Grindel's picture

Benedikt Grindel

After acquiring a master degree in mathematics with business as a minor and starting his job career at a carpet manufacturer, Benedikt Grindel found out that you cannot just play computer and video games, you can even earn a living with them: In 1998 he joined the German subsidiary of French-based publisher Ubisoft Entertainment. After two years in marketing and one year in business development, Benedikt decided to change from selling games to making them: He moved to the creative development force as producer of the most prestigious German interactive entertainment brand „The Settlers“ at...

Ubisoft Blue Byte

Ubisoft Blue Byte is a leading games developer with a success story dating back over 25 years. The 300+ people at Ubisoft Blue Byte are working on their classic Settlers and Anno brands, and are involved in several AAA multiplatform productions for Ubisoft's signature brands. Ubisoft Blue Byte has two sites, one in Düsseldorf and one in Mainz...

Christopher Kassulke's picture

Christopher Kassulke

Christopher Kassulke is CEO and co-founder of HandyGames™ ( Founded in 2000, HandyGames is one of the oldest developers of mobile games and experts in the mobile advertisement space. The company started out as a quality developer of feature phone games and fully transitioned to “mobile games 2.0”. With the mission “Beyond Mobile” the developer is reaching out to new platforms like PC and Consoles with its huge portfolio of blockbusters.



Ruth  Lemmen's picture

Ruth Lemmen

Ruth Lemmen co - developed the concept for Womenize! - the action day for new talent in Tech, Digital Business and Media and is the event’s program director. Ruth is an experienced project and event manager. From 2006 - 2013 she worked for the Federal German Trade Association for Interactive Entertainment Software (BIU) and was among several other events in charge of gamescom the world biggest trade fair show for interactive entertainment. Ruth has strong networking abilities and her focus is with the International games, film and digital media industries. She is specialized in...



Michael Liebe's picture

Michael Liebe

Michael Liebe is CEO and founder of Booster Space and head of the International Games Week Berlin. Booster Space is a brand builder, event organizer and consultant for the games, online technology and “new media” industries: connecting business, technology and culture. Made with Love in Berlin. In the year of VR, 2016, we started developing our first own game: DuelVR – a Western themed multiplayer game designed especially for the HTC Vive interface. In November 16 the company produces the first VR NOW Tech Biz Art conference including high profile international speakers and an award show,...

Booster Space

Booster Space is an event-specialist and brand-builder based in Berlin with a global network of partners and contacts. Living and breathing the motto of connecting business, technology and culture, we have sustainable networks in the fields of corporate businesses, start-ups, academia, music, film, games and technology. Our business focusses on building brands and bringing new ideas and...

Prof. Odile Limpach's picture

Odile Limpach

Professor Odile Limpach teaches Economics and entrepreneurship at the Cologne Game Lab. She also works as Strategic Consultant for serious games and cross-media projects.
Between 2007 and 2014, she was the managing director at the German entertainment software studio Blue Byte. Before she was the managing director of Ubisoft GmbH. She graduated from business school in France and completed her MBA in the USA. Odile Limpach is also involved as a volunteer in the areas of vocational training and media development. Furthermore, she acts as an advisor (CCEF) for the French Ministry for...



A unique one-year competitive coaching programme dedicated to game production

Secure development funding for the game project

Raise seed equity for the game company

Access online and on-site hands-on business coaching

Access market and finance


Cologne Game Lab (CGL) promotes the...

Gunnar Lott's picture

Gunnar Lott

Gunnar Lott was a well-known games journalist from 1998 to 2007. He started as a trainee and went on to become Editor-in-Chief of GameStar, then the world´s biggest PC-Gaming magazine. He founded and led two other mags, GamePro Germany and Making Games (a publication for game developers).

In 2007, he made the move from print to online, taking on a business role, leading to become Germany´s biggest editorial gaming portal. In 2011 he left publishing for the games industry and became Head of PR at the online games category leader Gameforge, accepting responsibility for...

Visibility Communications

VISIBILITY is a new PR agency that specializes in supporting games and technology companies. The company is based in Berlin, Germany, but has staff in most major markets.

Aside from traditional PR VISIBILITY offers social media consultancy, ghostwriting, content for corporate blogs, video, podcasts, infographics, events and more -- essentially everything that can be used to...

Stefan Marcinek's picture

Stefan Marcinek

Stefan Marcinek is in the gaming industry since 1998 as a freelance editor. From 2000 to 2001 he was the editor in chief of the german headquarters of Gameloft. After a short adventure as a PR manager he opened the Indie-Publisher Comport Interactive in 2003. In August 2006 he founded together with a business partner Kalypso Media. Since then Kalypso has become one of the worldwide leading independent games publisher and developer, best known for Patrician, Port Royale, Dungeons, Tropico 3-5, Rise of Venice, Grand Ages and many more titles.

ASSEMBLE Entertainment GmbH


Jakub Marszałkowski's picture

Jakub Marszałkowski

Jakub Marszałkowski is an event organizer and networking person in the Polish and Central European game industry. For four years now he has been leading the Game Industry Conference in Poznan. He cooperates with several other conferences in the region, serving as an advisor, ambassador, networking speakers, providing visibility and promotion. Jakub is one of founders and Board Member of the Indie Games Polska foundation, where he works to help small studios with publicity, international contacts and marketing.
His day job is at Poznan University of Technology as a researcher in the...

Game Industry Conference / Indie Games Polska

Game Industry Conference is one of the biggest gamedev events in Europe and while it is collocated with Poznan Game Arena - a huge game expo together they, forms comprehensive experience. Conference’s main idea is to provide the participants with an environment to find new business contacts, a place to exchange experience and discuss the newest trends but also to do a casual networking on...

Prof. Mareike Ottrand's picture

Mareike Ottrand

Mareike was born in 1983 in Lemgo, to the surprise of her parents, with a pencil in her right hand. Hence her career options were quite narrow. In 2007 she got her B.A. in Media Production, followed by a diploma in Motion Design in 2011 at the „Filmakademie Baden-Württemberg”. As a freelancer for commercial agencies in Europe she gained lots of experience as an illustrator and animator while working for international clients like Disney, Sony and Nickelodeon. Mareike is responsible for Art Direction at Studio Fizbin, which she co-founded in 2011. Her diploma project ‘The Inner World‘ won...

Studio Fizbin

Sebastian, Alexander and Mareike combined their forces back in 2011 and founded Studio Fizbin as an independent game developer. They strongly focus on story-based interaction with exciting and unique characters and worlds. Studio Fizbin has a diverse portfolio: Their heart-project “The Inner World” is loved by critics for the intense atmosphere, the smart puzzle design and the ambiguous humor...

Arne  Peters's picture

Arne Peters

 Arne manages  ESLs global strategic relations and technology offers to the games industry. 

ESL - Turtle Entertainment

ESL is the worlds largest esports company, leading the industry across various games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL Pro Series, StarCraft® II World Championship Series, as well as grassroots amateur cups, leagues and matchmaking systems. ESL...

Jana Reinhardt's picture

Jana Reinhardt

Jana is a graphic artist and game designer. Under the label Rat King she creates her own game projects together with Friedrich Hanisch like PITMAN, TUMBLOX and the recently released  first-person puzzle game TRI.

In 2013 she founded Indie Arena - a forum and network dedicated to small studios and self-employed developers - together with Martin Nerurkar. Her goal is to bring the different local German scenes together to create more visibility and connect like-minded people. This made her a...

Rat King

From 2004 to 2010 Jana studied Multimedia/VR-Design at the Burg Giebichenstein University of Art and Design in Halle. Her diploma was devoted to indie games and the German hobbyist scene. In 2011 she founded RAT KING together with Friedrich Hanisch. Since university both worked together on experimental prototypes. They create weird first-person experiences that enable players with...

Harald Riegler's picture

Harald Riegler

Harald is CEO and co-founder of Sproing, one of the globally leading independent studios focusing on free-to-play games. Originally Harald worked as a programmer and a musician in the games industry, but has been heading up the business side of the studio ever since it was founded. Harald is a frequent speaker at industry events, was a founding member and long serving board member of GAME, and also helped found the European Game Developer Federation EGDF. He is also advisory board member for several industry events.


Sproing is Austria‘s leading game developer, and a leading independent studio focused on the creation of Free-to-Play games, located in the center of Vienna. Founded in 2001, the studio successfully shipped more than 50 console games, and in 2010, began leveraging that experience to become a major creator of Free-to-Play games. The studio’s first browser game, SkyRama, was a massive hit....

Philipp Schellbach's picture

Philipp Schellbach

Philipp Schellbach is a co-founder and the Director of Development at YAGER, a game development studio based in Berlin, Germany. YAGER is best known for the critically acclaimed SpecOps: The Line and the upcoming F2P game Dreadnought. In the late 1980’s Philipp discovered his passion for games and technology when he got his hands on his first computer, a C64. After going on to complete a degree in computer engineering in 1998, Philipp started as an engine programmer at YAGER and later became the Technical Director of the studio. However, as the company has grown over the years his...


Founded in 1999 in the heart of Berlin, YAGER is one of the veterans of AAA development in Germany. The award-winning studio is dedicated to the creation of vivid and meaningful multi-platform gaming experiences. The YAGER team comprises gaming enthusiasts, technical experts and creative minds from across the world who all share a passion for great action games.

Andreas Suika's picture

Andreas Suika

Andreas began his career more than 16 years ago at Blue Byte, where he worked as a Tester, Data Wizard and Level Designer on products like Battle Isle: Andosia Conflict and The Settlers 4. He subsequently took over as Lead Game Designer on Settlers 5 and 6, and Creative Director on Anno for Wii/DS and My Fitness Coach for the PS3. In addition to leading Blue Byte's flagship titles, he also spent time researching development processes and working on smaller projects like Anno for iOS.


Together with Klaas Kersting, Matthias Schindler and Georg Broxtermann, he co-founded...

Daedalic Studio West GmbH

Daedalic West is a small Studio belonging to the award winning Developer and Publisher Daedalic Entertainment in Hamburg. They are a small team developing their first game which is a kind of Space Simulation RPG.

Teut  Weidemann's picture

Teut Weidemann

Teut Weidemann is an online games & f2p consultant and among consults clients world wide, among them Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more – and Ubisoft Blue Byte on new online game projects after he assisted them on the browser game of the year “The Settlers Online”. Teut started in the games industry in the 1980’s and since shipped over 100 titles on most known platforms. After working for Apple Computer and Microsoft Games he founded his own developer Wings Simulations in 1996 which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company...

Online Entertainment

F2p, Online Game Mechanics & Monetization consultation

Ralf  Wirsing's picture

Ralf Wirsing

Ralf started his career at Ubisoft in 1997 as a marketing assistant. Since then he held several different positions including PR Director, Business Development Director for Ubisoft and Development Director for the studio Blue Byte. Between 2007 and 2009 he was General Manager for Germany and Austria. Since 2009 he is Managing Director for Germany, Austria and Switzerland.

Ubisoft GmbH

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