This talk gives examples on what to look out for to improve the UI and UX of tools, making sure that users are happy and their work flows gracefully, without breaking the bank.
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In the industry we use all kinds of tools: Level editors, narrative tools, shader editors, etc. We use them daily, yet they can become unwieldy and annoying to use. For many tools this annoyance is taken for granted, but it doesn't have to be. Tool design can help here, improving both your tools, and your final product.
Audience adressed:Those who want to learn more about the toolbox of game developers, and how to improve it.
Experience level adressed:Beginner