Fun methods to create interesting themes & directions for your game. Practical examples of how to interweave your narrative into all aspects of your game. And a reminder of how every choice you as a developer, artist or game designer matters and can be used to support a rich narrative that your players can discover through play.
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This talk will be about why it actually is important to always tell a story and the possibilities of how to do that through art. From murderous tribal warriors, to evil scientists on the warpath, to the adaptation of Futurama for mobile, Riana McKeith will take you through her process to find original visions, themes and art direction for casual mobile games.
Audience adressed:Artists and Game Designers / Product Managers of casual mobile games.
Experience level adressed:Intermediate