Session Information

Virtual 3D Worlds as Game Changer in the Context of Industry 4.0

Speaker(s):

Markus Herkersdorf (TriCAT GmbH)
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Our business world turns faster and faster. Industry 4.0 means big data, AI driven services and more complex and accelerated processes. Complexity and speed require new skills, competencies and tools in order to successfully cope with this new working world and to benefit from. Gaming-technology-driven virtual 3D worlds in combination with simulation and AI provide a perfect environment to meet many of the requirements coming up with Industry 4.0 from competency-oriented learning and training to effective collaboration along the value-added chain to supporting new forms of service and business models. This talk offers an overview of the underlying technology (including VR/MR interfaces), of use cases including best practice (from a virtual 3D academy to complex simulation environments) and of current and future benefit of virtual 3D worlds in the context of Industry 4.0.
Audience adressed: 
Serious Game Track Pass holders and QUO VADIS attendees interested in the business of Serious games, Industry 4.0 and virtual 3D trainings.
Takeaway: 

This talk offers an overview of the underlying technology (including VR/MR interfaces), of use cases including best practice (from a virtual 3D academy to complex simulation environments) and of current and future benefit of virtual 3D worlds in the context of Industry 4.0.

Session Type: 
Talk
Track: 
Business
Experience level adressed: 
Intermediate

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