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Session Information

Transform Your Art Pipeline


Thomas Vogel (Blue Byte, a Ubisoft Studio)
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Transform your Art pipeline. Transformation starts with the artist itself,because technology changes the industry every day. Find smart solutions to deliver art with quality in reasonable time. We cover the evolution of game art over the recent decade. From the highpoly invention back in 2005 to streamlined material asset creation for PBR rendering techniques these days. This talk covers the character creation process behind Champions of Anteria.
Audience adressed: 
Intermediate Artist. Character interest people.

Artistic vision and workflows for a character pipeline at Ubisoft Blue Byte.
The transformation of artist and workflows. How to be not resistant to continue learn.
Software is just a tool.

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Experience level adressed: 

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