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Stefan Göbel will provide an overview about the Status Quo of Serious Games. This includes grand challenges (economic and ethic-legal issues) as well as RTD aspects for the creation (authoring), control (personalization and adaptation) and evaluation (effects) of Serious Games. On practical side, selected best practice examples of Serious Games in the field of Games for Health and game-based leearning will be described.
Audience adressed:Serious Game Track Pass holders and QUO VADIS attendees interested in the Status Quo of Serious Games.
Get best practice examples of Serious Games in the field of Games for Health and game-based leearning.
Experience level adressed:Intermediate