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Session Information

Smoke, Mirrors and Misdirection: The Technical Art of Game Design


Matthew Steinke (Unannounced)
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Realizing artistic visions into playable environments relies less on an interpretive approach and more on your ability to solve problems, utilize existing assets and bridge the gaps between legacy systems to create something completely new. Being a strong Technical Designer means focusing on skills that will help you step beyond your comfort zone to lead multiple aspects of a game's design while adapting to the wide range of problems you will encounter
Audience adressed: 
Everyone interested in the art of Game Design

We will focus on a variety of technical design concepts to help artists, designers and scripters understand what it takes to not only build worlds, but breathe life into them.

Session Type: 
Game Design
Experience level adressed: 

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