Session Information

The Rise and Fall of Content Consumption in Gaming


Wright Bagwell (Outpost Games)
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For millennia, games have served an important cultural purpose: to help us develop and showcase our mental and physical talents. But as video games moved out of the arcade and into our homes, they evolved to turn players into consumers of content, rather than showcasing their individual talents.
Audience adressed: 
Designers, Marketers, Game Industry Leadership

In this talk, I’ll discuss the ways that the move into our homes shaped the design, marketing, and production of video games, and how that legacy is keeping the video games industry from realizing its full potential.

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