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Monkey Island and Grim Fandango continue to be very popular despite the fact that these games are more than 20 years old. Their remarkable success is often attributed to fantastic writing, challenging puzzles and great storylines, but the tech used to make these games was no less exceptional and played a major role. This presentation will shed some light on how these games were made and how the technology behind adventure games has evolved over the years as well as how they were remastered.
Audience adressed:This talk aimed at game developers who want to learn how LucasArts point & click adventures were made and what was involved to remastered them.
Attendees will gain a deeper understanding of the (revolutionary) technology behind Monkey Island and Grim Fandango.
Experience level adressed:Beginner