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QUO VADIS 2016: Day 2 Wrap-Up

The 2nd day of the conference went by fast, with lots of interesting lectures and panels. While QUO VADIS is happening for a 3rd and last day in Berlin right now, take a look back on yesterday's highlights!


Session Highlights


Don Daglow, game maker since 1971 (!), set an early high water mark by calling bullshit on the beloved industry categories core, mid-core and casual.

"Lots of games are not like core, lots of games are not like mid-core, and lots of games are not like casual," Daglow said. "But we keep on trying to force them into these terms, and then we can't discuss our own craft."



Most talks were filled to capacity, from Andreas Suika's (Daedalic West) live attempt to populate a generate game universe right on stage to Jason Della Rocca's insightful lecture on game financing.

In the afternoon Alex Hutchinson of Ubisoft Montreal rocked the main stage with his witty talk on how to build a successful team, right before Venturebeat journalist and book author Dean Takahashi held a very interesting fireside chat with David Helgason, founder of Unity Technologies, about the future of game development technologies.


Best of QUO VADIS Award & More Partying

After the last session closed, the Best of QUO VADIS Award, powered by CryEngine, took the stage: Eight young teams had pitched their games to the veteran jury who had a hard time making a chose. Finally, the winner was Data Realms with their awesome game "Planetoid Pioneers". Congratulations!

At the end of the day, it was time for Game STATION: The Fest - the official QUO VADIS and Games Week Berlin Party. Hundreds stayed and drank and talked and danced to the beats of the magical DJ Stickle and Tait Eita Soundsystem.


All photos © Ulf Büschleb. Photos are free to use when credited.

You may also download all photos of the day via Dropbox: QUO VADIS - Pics Day 2


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