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Session Information

Planning for Multiplayer and Mixed Reality

Speaker(s):

Andreas Pohl (Microsoft Deutschland GmbH)
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The implementation of new technologies often creates a lot of business planning challenges. Ignoring these early on often leads to logistical problems later. This talk will provide an overview about the proper budgeting and tool selection of two of the most difficult scenarios developers face today: Multiplayer games (mobile, console, desktop) and VR/AR/Mixed Reality Games. Which factors do you need to consider before making decisions on tools and services? What skills does your team need, how much do you need to invest in people and platforms? At the end of the talk you have the framework to build a rough budget that includes the development and the deployment of your game and won’t run into nasty surprises months after you started coding. This talk is platform-agnostic and suitable especially for business-people that need to know more about technology, and developers that need to convince business people to make some investments.
Audience adressed: 
Producer, Programmer, Business decission makers
Takeaway: 

At the end of the talk you have the framework to build a rough budget that includes the development and the deployment of your game and won’t run into nasty surprises months after you started coding.

Session Type: 
Talk
Track: 
Tech
Experience level adressed: 
Beginner

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