The audience will learn about the challenges of art production in general and working with external artists. Both 'sides' will learn more about typical communication pitfalls and how to avoid them. Last but not least: a behind-the-scenes look at the development of the award-winning Ori and the Blind Forest.
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For almost a decade now, Airborn Studios has been in the business of dedicated art production. Looking back at their work on projects like Ori and the Blind Forest, Overwatch and Halo 5, Johannes and Julian will elaborate on some aspects of art production and how they have (not) changed. The topics will, among other things, touch the importance of basic workflows and context, the challenges of decentralized work, and design following function.
Audience adressed:artists, producers, project managers and everyone else who appreciates a peek behind the curtain of art production.
Experience level adressed:Beginner