The masterclass will touch on everything from geometry rendering, to materials, lighting, reflections, and post processing in order to give the attendees a better understanding of performance considerations, art pipeline, and rendering features of Unreal Engine 4.
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In this 3 hour masterclass Sjoerd De Jong will dive into the depths of Unreal Engine 4 rendering. From the perspective of an artist Sjoerd will go through the entire real time rendering process the engine runs through each frame, and what its practical implications are on art production.
Audience adressed:The class targets both game developers and people from the film, architecture or visualization industries.
Experience level adressed:Intermediate