This talk is real. Real for you to take something with you. Concepts and workflows you may immediately use in your production, company or imagination.
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We all are desperately searching for visibility, a way to reach our players and we are hoping to have found the niche which will give us the opportunity to be successful, make money or at least gives us some time for going on to our next project. Little numbers will give one answer for approaching this problem.
Audience adressed:Game Designers, Programmers, Indies. Marketing and management will gain insight into „Why does it take that long to implement this tiny piece?“
Experience level adressed:Intermediate