Session Information

Lesson Learned: True Decisions in Interactive Stories


Nico Nowarra (Experimental Game GmbH)
Mareike Hermes (Carlsen Verlag GmbH)
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Story driven games have a strong following even on mobile devices. The German publishing house Carlsen in conjunction with Experiemntal Game decided to create a unique series of story driven apps for teenagers: Mission X. By creating decisions that really do change the story experience and by using graphics to enhance the story driven gameplay Mission X wants to transfer players into readers and vice versa. This session explains the creative process behind the four apps that are available today.
Audience adressed: 
Game and story designer interested in creating either adventure games or any other kind of story driven experience.

How to activate a younger audience and get them to play story driven games? What works and what doesn`t?

Session Type: 
Experience level adressed: 

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