Session Information

Interactivity in Virtual Reality

Speaker(s):

Liz Mercuri (Unity Technologies)
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2016 was dubbed the "Year of VR" with consumers welcoming VR into their homes and with the rise of mobile VR, becoming more accessible than ever. But what did 2016 teach us about VR? This talk first takes a brief glance back at what 2016 offered in terms of innovation and hardware in VR before sharing lessons learned from the development community regarding interactivity in VR in areas such as visuals, audio and user input. This talk aims to give developers new to the field of VR, the information and tools required to go forth and create and innovate, pushing the potential of the pioneering field of VR.
Audience adressed: 
Those new to VR development.
Takeaway: 

This talk aims to give developers new to the field of VR, the information and tools required to go forth and create and innovate, pushing the potential of the pioneering field of VR. The takeaways of this talk are hints and ideas on how to create good user experiences in VR, through the analysis of the solutions adopted by several VR games and apps.

Session Type: 
Talk
Track: 
Game Design
Experience level adressed: 
Beginner

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