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Interaction design for virtual reality is far from being standardized. Thomas will give an overview of the current input options out there in this talk. These devices demand nontraditional approaches to human-computer interaction. He will also touch on topics like making it work cross platform, the psychology of the user in VR and different use scenarios for VR demanding different kinds of interaction design. Thomas will show many examples of enterprise use as well as games.
Audience adressed:Virtual Reality Creators
Inspiration for great VR interaction design.
Experience level adressed:Intermediate