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This talk will explain our process of finding the right graphic style for "The Last Tinker:City of Colors" and "Shadow Tactics: Blades of the Shogun". What are the first steps? What limitations and problems did we have to face? How did we make sure that our games look consistent?
Audience adressed:Artists and people who are interested in art and how artists work
How to create a graphic style
Small insights in how to create a style guide
Experience level adressed:Beginner